Relics
{character}'s BlessingYou now gain cards from ??? in Gift rewards.
Abyss BladeThe first time you are Drained each turn, gain X
and draw a card.
Bird-Faced VaseThe first 4 times you play a Power each combat, heal 3 HP.
Black Knight's HelmThe first time you enter each Stance each combat: Defensive: Gain 2 Dexterity and lose 1 Strength. Berserker: Gain 2 Strength and lose 1 Dexterity.
Donu's WashersAt the start of combat, gain X
and add a Void to your Draw Pile.
Electromagnetic CoilFunctions are now made up of 4 cards.
Fragmentation GrenadeDamage dealt to random enemies is increased by 3.
Gladiators ManualWhenever you play a Combo, a Finisher, and enter a Stance in the same turn, gain 1 Strength and Dexterity.
Goop DwellerAt the start of each combat, Split into a Bruiser Slime.
Greed OozeAt the start of each combat, spawn Greed Ooze (can be revived if Absorbed. At Rest Sites, Greed Ooze will take 50 of your souls, increasing its damage by 1.
Gremlin GravestoneDead Gremlins can be Resurrected at Rest Sites as a Free Action.
Guardian GearAt the start of each combat, add Gear Up into your Hand.
Whenever you enter Defensive Mode, gain
and draw 2 cards.
HorseshoeBasic Strikes now deal damage to ALL enemies.
Inner StrengthStart each combat with 1 Strength.
Jade RingMiasma increases by the number of debuffs the creature has after taking damage.
Jeremiah's BannerAt the start of each combat, gain 1 Slime slot and Split into a random Slime.
LibraYour Strikes and Defends count towards the progression of Crushing and Searing Ghostflames.
Lucky HorseshoeUpon pickup, choose 1 of 3 Characters. Obtain 3 Upgraded Uncommon cards and 2 Rare cards. All combats drop an additional card reward of the chosen character's cards.
Makeshift BatteryGain X
and add a Slimed to your Discard Pile at the start of your turn.
Mystical OctahedronUpon pickup, Enchant an Overflow card with Loaded.
Obsidian ScalesAt the start of each combat, gain 3 Thorns. Whenever you are debuffed, gain 1 Thorns.
Olexa's ShieldPowers are counted towards the progression of Searing and Crushing Ghostflames.
Pet GhostPrevent your first lethal HP loss each combat.
Rare Booster BoxUpon pickup, obtain an Offclass Rare Card.
Sack of GemsUpon pickup, you may choose up to 5 random Gems to add to your Deck.
Scrap OozeAt the start of each combat, spawn Scrap Ooze (can be revived if Absorbed. At Rest Sites, you can donate a card to the Scrap Ooze, modifying its +1 damage for Uncommons +2 damage for Rares -1 damage for Commons -2 damage for X
Short StatueThe first time a Gremlin would die each combat, heal it to 75% of your Max HP instead.
Stolen MercHandiseWhenever you Swap, gain an Echo of a random Colorless card. At the start of combat, the Merchant gains 2 Strength.
The Broken SealUpon pickup, raise your Max HP by 6, then heal all of your HP. Start each combat with 1 Strength, Dexterity, and Intensity. You can not receive The Broken Seal and other Seals again.
White RibbonWhenever you play a card with a Chant effect, gain 3 Block, even if it is not active.
Black Heart of GooStarter relicWhenever you Consume, heal 3 HP, up to 15 each combat.
Bronze CoreStarter relicAt the start of each combat, Encode a Strike and Defend.
Bronze GearStarter relicAt the start of each combat, add Gear Up into your Hand.
Upon pickup, add a random Common Gem into your Deck.
Champion's CrownStarter relicStart each combat in a random Stance, trigger its Skill Bonus, and draw a card.
Clasped LocketStarter relicThe first time you draw a Curse each turn, Exhaust it and draw X cards.
Upon pickup, obtain X Injuries.
Emerald TorchStarter relicAt the start of combat Kindle 3.
After each Elite and Boss, a Collectible card appears in your card reward.
Heart of GooStarter relicWhenever you Consume, heal 2 HP, up to 8 each combat.
Mark of the EtherStarter relicWhenever you Ignite a Ghostflame, gain 4 Block.
Mob Leader's CrownStarter relicThe first time you shuffle your Draw Pile each turn, gain X
, draw X card, and Swap to the next Gremlin.
Mob Leader's StaffStarter relicAt the start of each combat, gain X
, draw X cards, and Swap to the next Gremlin.
Old LocketStarter relicAt the start of each combat, add a Memento into your Hand.
Platinum CoreStarter relicAt the start of each combat, Encode a Strike and Defend.
Whenever you play a Strike or Defend, Encode it.
Functions made up of at least 2 Basic cards cost 0
until played.
Prismatic TorchStarter relicAt the start of combat Kindle 7.
After each Elite and Boss, an Upgraded Collectible card appears in your card reward.
Ripped DollStarter relicAt the start of the first 2 turns of combat, Conjure.
Scorched LocketStarter relicAt the start of each combat, add a Seething Memento into your Hand.
Shredded DollStarter relicAt the start of your turn, Conjure.
At the start of each combat, gain 1 Ritual.
Snecko SoulStarter relicAt the start of each combat, add Soul Roll to your Hand.
Spirit BrandStarter relicThe first time you Ignite a Ghostflame each turn, gain 3 Block.
Super Snecko SoulStarter relicAt the start of each combat, add Soul Roll to your Hand.
At the start of your turn, draw a card and Muddle it.
Victorious CrownStarter relicStart each combat in a random Stance, trigger its Skill Bonus, and draw a card.
The first time you play a Finisher each turn, draw 2 cards and enter a random Stance.
Baalor's Lordly PlateCommon relicWhenever you Brace, Brace 1 more.
Bag of TricksCommon relicThe first 3 times you Pyre each combat, draw 1 card next turn.
Berserker's GuideCommon relicAt the start of your turn, gain 3 Vigor.
Black PowderCommon relicWhenever you trigger a Dead On effect, deal 2 damage to ALL enemies.
Brass TacksCommon relicAt the end of your turn, gain X Block.
Jar of TobscoCommon relicStart each combat with 1 Intensity.
Seal of ApprovalCommon relicUpon pickup, choose 1 of 5 Uncommon Offclass Powers to add to your Deck.
Silver BulletCommon relicWhenever you create a Status, deal 2 damage to ALL enemies.
Slimy SkullCommon relicWhenever you apply Goop, apply an additional 1 Goop.
Stone of NomakkCommon relicAt the start of each combat, gain 1 Potency.
Tome of PortalmancyCommon relicWhenever you create a Void, apply 2 Manaburn to ALL enemies.
Wound PokerCommon relicAt the end of each turn, deal X damage to each Weakened enemy.
Bottled Black HoleUncommon relicOn pickup, Enchant a card with Temporal.
Cable SpoolUncommon relicUpgrade the first 2 unupgraded Encode cards you draw each combat.
Charred GloveUncommon relicWhenever you draw or create a Curse, gain 3 Vigor.
Defensive ThesisUncommon relicDefensive Stance's Finisher Bonus grants 3 additional Block.
Dolphin's Style GuideUncommon relicIf you end your turn while in no Stance, draw 1 additional card next turn.
Impeccable PecsUncommon relicWhenever you gain Strength, gain an equal amount of Temporary HP.
Start each combat with 1 Strength.
Loaded DieUncommon relicWhenever a card is Muddled, gain Block equal to its new cost.
Magic MalletUncommon relicWhenever you apply Weak, gain X Wiz, up to 3 times per turn.
Paper CrowUncommon relicEnemies take 25% additional damage from Manaburn.
Pick of RhapsodyUncommon relicWhenever you defeat an Elite encounter, add a random Gem to the rewards.
Protective GogglesUncommon relicAt the end of your turn, gain Block equal to the number of cards in your Stash Pile.
RecyclerUncommon relicThe first time a non-Status, non-Curse Ethereal card is Exhausted each combat, add a copy to your Hand.
Sleeved AceUncommon relicAt the start of each combat, add a Marked Card+ into your Hand.
Soul-lit LampUncommon relicWhenever you Pyre a card that costs
or more, apply 3 Soulburn to ALL enemies.
Straight RazorUncommon relicWhenever you remove or Transform a card from your Deck, heal 15 HP.
The ContractUncommon relicUpon pickup, choose 1 of 5 upgraded Collectible Cards to add to your Deck.
Wizard HatUncommon relicWhenever you consume Wiz, remove a debuff at random.
ZetsumeiUncommon relicEvery time you play 4 Spells in a combat, gain a Ceremony.
Amulet of UnyieldingRare relicWhenever you spend Vigor, gain 1 Strength for every 12 Vigor spent.
Bottled CodeRare relicUpon pickup, Enchant a card with Encode with Hardcoded.
Broken ToothRare relicWhenever you defeat an Elite encounter, heal X HP and gain X gold.
Crescent TalismanRare relicUpon pickup, Enchant an Attack or Skill without Conjure with Conjuration.
Cryo ChamberRare relicAt the start of each combat, gain 1 Stasis slot. Whenever a card enters Stasis, Upgrade it for the remainder of combat.
Dented PlateRare relicWhile your HP is at or below 50%, gain X
and draw X card at the start of your turn.
Eye of the OccultRare relicThunderbolt and Darkleech target ALL enemies.
Final RitesRare relicThe 3rd time you activate Chant effects in a combat, gain X Ritual.
Frost PrimerRare relicEnchant all Functions you create with Steady.
Gremlin BombRare relicWhenever a Gremlin dies, deal X damage to ALL enemies.
Krampian CoalRare relicWhenever you Pyre a Status, add a Lucky Wick into your Hand.
Whenever you Pyre a Curse, add a Lucky Wick+ into your Hand.
MalletRare relicWhenever you Stash a card, Upgrade it for the remainder of combat.
Pilot's CodexRare relicAt the start of each combat, put 2 random cards in Stasis.
Quantum ChamberRare relicThe first time you put a card into Stasis each turn, Accelerate it.
Red CandleRare relicWhenever you apply Soulburn, apply 2 additional Soulburn.
Red ScarfRare relicWhenever you apply a new debuff to an enemy, gain 3 Block.
Ring of the SnekRare relicWhenever you activate 3 Overflow effects, apply 1 Weak and 1 Vulnerable to a random enemy.
Rye StalkRare relicAt the start of your 4th turn, gain 1 Rugged.
Signature FinisherRare relicUpon pickup, Enchant a Finisher with Signature.
Slimed TailRare relicWhenever you Split, gain 3 Block.
Sneaky Teakwood MatchRare relicThe first time you Ignite a Ghostflame each turn, you may choose to Advance or Retract.
Spectre's HandRare relicWhenever you enter a Stance, add an Echo of a Basic Strike or Defend into your Hand.
It's free to play this turn.
Thermal StoneRare relicWhenever you Exhaust 4 cards, Ignite the current Ghostflame.
Thimble HelmRare relicWhile Torchhead is alive, gain 2 additional Block from cards.
Unidentified EggRare relicWhenever you add an Offclass card to your Deck, Upgrade it.
Viper SkullRare relicAt the start of each combat, apply 3 Venom to ALL enemies.
Wizard StaffRare relicWiz deals X additional damage.
Zener DeckRare relicStart each combat with ESP in your Spellbook.
Blocked ChakraShop relicAt the start of your turn, Kindle 3.
Whenever Torchhead loses HP, you lose HP equal to a third of the amount lost.
ManabombShop relicWhenever an enemy dies, transfer any Manaburn it has to a random enemy and then trigger it.
Power ArmorShop relicStart each combat with 2 Strength. Your maximum Vigor and Counter is 10.
Protective GearShop relicReduce the damage you take from Tackles by 3.
ShotglassShop relicThe first X times you use a potion each combat, procure a random potion. You can only use X potions each combat.
SpyglassShop relicThe 3rd card you play each turn triggers its Dead On effect regardless of position.
Tag TeamworkShop relicWhenever you draw Tag Team, draw another card.
Upon pickup, add two copies of Tag Team to your Deck.
Gremlin Leader's VoucherAncient relicGain X
at the start of your turn.
Upon pickup, permanently lose a Gremlin.
Snake-Charmer's FluteAncient relicMuddled cards can't cost 3.
Tarr BlobAncient relicAt the start of each combat, lose X Slime slots.
At the start of your turn, gain X
.
Wander BotsAncient relicAt the start of each combat, lose 1 Stasis slot. Gain X
at the start of your turn.
Prismatic ModeEvent relicYou now gain cards from ALL characters in Gift rewards.
No items match.