Slay the Spire 2 mod
Downfall
A port of Downfall 1's characters refreshed and updated for Slay The Spire 2.
- 10 characters
- 920 cards
- 83 relics
- 21 potions
- Translated into 10 languages
0.1.22, by lamali, Blue Guy and SandTag.
Cards
The Automaton 101 cards


BranchBranch+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage or gain 6 Block.
The option not chosen is Encoded.
Exhaust.Deal 9 damage or gain 8 Block.
The option not chosen is Encoded.
Exhaust.

Core DefendCore Defend+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.
Encode.Gain 8 Block.
Encode.

Core StrikeCore Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
Encode.Deal 9 damage.
Encode.

DefendDefend+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.Gain 8 Block.

PostponePostpone+Skill
Costs 2 Energy.Costs 2 Energy.Gain 10 Block.
Stash a card.Gain 14 Block.
Stash a card.

StrikeStrike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.Deal 9 damage.

Bit ShiftBit Shift+Skill
Costs 0 Energy.Costs 0 Energy.Gain 1 Block.
Stash the top card of your Draw Pile.Gain 4 Block.
Stash the top card of your Draw Pile.

Buggy MessBuggy Mess+Skill
Costs 1 Energy.Costs 0 Energy.Gain
.
Add an Dazed to your Draw Pile.
Encode.Gain
.
Add an Dazed to your Draw Pile.
Encode.

ClangClang+Attack
Costs 0 Energy.Costs 0 Energy.Deal 14 damage.
Can only be played if a Status or Curse is in your Hand.Deal 18 damage.
Can only be played if a Status or Curse is in your Hand.

Clean UpClean Up+Attack
Costs 1 Energy.Costs 1 Energy.Exhaust 1 card.
Deal 5 damage.
If a Status or Curse was Exhausted, deal 5 damage again.Exhaust 1 card.
Deal 7 damage.
If a Status or Curse was Exhausted, deal 7 damage again.

Cut ThroughCut Through+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
Scry 1.
Stash the top card of your Draw Pile.Deal 8 damage.
Scry 2.
Stash the top card of your Draw Pile.

DeprecateDeprecate+Skill
Costs 0 Energy.Costs 0 Energy.Apply 1 Weak.
Encode.Apply 2 Weak.
Encode.

Fine TuningFine Tuning+Skill
Costs 0 Energy.Costs 0 Energy.Choose 1 card in your Hand.
Stash it, Upgrade it, and give it Retain.Retain.
Choose 1 card in your Hand.
Stash it, Upgrade it, and give it Retain.

Force-PushForce-Push+Attack
Costs 2 Energy.Costs 2 Energy.Deal 14 damage.
Draw 2 cards.Deal 18 damage.
Draw 2 cards.

FragmentFragment+Attack
Costs 1 Energy.Costs 1 Energy.Gain 3 Block.
Deal 3 damage.
Encode.Gain 4 Block.
Deal 4 damage.
Encode.

FrontloadFrontload+Skill
Costs 2 Energy.Costs 2 Energy.Gain 8 Block.
Encode.
Compile - Function gains Retain.Gain 11 Block.
Encode.
Compile - Function gains Retain.

InvalidateInvalidate+Skill
Costs 0 Energy.Costs 0 Energy.Apply 1 Vulnerable.
Encode.Apply 2 Vulnerable.
Encode.

NITRONITRO+Skill
Costs 0 Energy.Costs 0 Energy.Gain 
.
Add a Error into your Draw and Discard Pile.Gain

.
Add a Error into your Draw and Discard Pile.

Oil SpillOil Spill+Attack
Costs 1 Energy.Costs 1 Energy.Deal 4 damage.
Apply 4 Poison.
Encode.
Compile - Stash 1 Error.Deal 5 damage.
Apply 5 Poison.
Encode.
Compile - Stash 1 Error.

OverheatOverheat+Attack
Costs 2 Energy.Costs 2 Energy.Deal 11 damage.
The next time you create a card, the target enemy loses 11 HP.Deal 14 damage.
The next time you create a card, the target enemy loses 14 HP.

Piercing ShotPiercing Shot+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage to ALL enemies.
Upgrade 1 card in your Stash Pile.Deal 11 damage to ALL enemies.
Upgrade 2 cards in your Stash Pile.

Robo-ChopRobo-Chop+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
Draw 1 card.
Stash a card.Deal 11 damage.
Draw 1 card.
Stash a card.

SafeguardSafeguard+Skill
Costs 0 Energy.Costs 0 Energy.Gain 4 Block.
Encode.Gain 6 Block.
Encode.

Sticky ShieldSticky Shield+Skill
Costs 1 Energy.Costs 1 Energy.Retain.
Gain 9 Block.
Add a Slimed to your Draw Pile.Retain.
Gain 12 Block.
Add a Slimed to your Draw Pile.

VerifyVerify+Skill
Costs 1 Energy.Costs 1 Energy.Gain 6 Block.
Stash a card in your Discard Pile.Gain 9 Block.
Stash a card in your Discard Pile.

Wild StrikeWild Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 14 damage.
Stash a Wound.Deal 19 damage.
Stash a Wound.

AllocateAllocate+Skill
Costs 1 Energy.Costs 0 Energy.Gain
for each Status in your Draw Pile and Stash Pile.
Exhaust.Gain
for each Status in your Draw Pile and Stash Pile.
Exhaust.

BacktraceBacktrace+Attack
Costs 0 Energy.Costs 0 Energy.Innate.
Deal 7 damage.
Encode.Innate.
Deal 9 damage.
Encode.

BlockchainBlockchain+Skill
Costs 0 Energy.Costs 0 Energy.Draw 2 cards from your Stash Pile.Draw 3 cards from your Stash Pile.

BluescreenBluescreen+Skill
Costs 1 Energy.Costs 1 Energy.Give another player 12 Block.
Add an Error on top of your Draw Pile.Give another player 17 Block.
Add an Error on top of your Draw Pile.

BoostBoost+Skill
Costs 2 Energy.Costs 2 Energy.Gain 6 Block.
Encode.
Compile - Gain 2 Strength.Gain 6 Block.
Encode.
Compile - Gain 3 Strength.

Bronze ArmorBronze Armor+Skill
Costs 1 Energy.Costs 1 Energy.Gain 13 Block.
Stash 2 Errors.Gain 17 Block.
Stash 2 Errors.

Bronze OrbBronze Orb+Attack
Costs 0 Energy.Costs 0 Energy.Deal 5 damage.
Stash the next Attack or Skill you play this turn.Deal 8 damage.
Stash the next Attack or Skill you play this turn.

Bug BarrageBug Barrage+Attack
Costs 1 Energy.Costs 1 Energy.Add 2 Errors to your Hand.
Discard each Status in your Hand, then draw that many cards, dealing 5 damage for each.Add 2 Errors to your Hand.
Discard each Status in your Hand, then draw that many cards, dealing 7 damage for each.

Class DefaultClass Default+Power
Costs 1 Energy.Costs 1 Energy.Increase the damage and Block gained from Function cards by 3.Increase the damage and Block gained from Function cards by 4.

Clean CodeClean Code+Power
Costs 1 Energy.Costs 1 Energy.At the end of your turn, you may Stash a card.At the end of your turn, you may Stash 2 cards.

CommitCommit+Attack
Costs 1 Energy.Costs 1 Energy.Gain 6 Block.
Deal 6 damage.
Costs 0
if the last card played this combat was a Function.Gain 8 Block.
Deal 8 damage.
Costs 0
if the last card played this combat was a Function.

ConvertConvert+Attack
Costs 1 Energy.Costs 1 Energy.Deal 9 damage.
Transform a random Status in your Stash Pile into Fuel.Deal 10 damage.
Transform a random Status in your Stash Pile into Fuel+.

Dazing PulseDazing Pulse+Attack
Costs 2 Energy.Costs 2 Energy.Gain 7 Block.
Deal 7 damage.
Encode.
Compile - Add 2 Dazed into your Draw Pile.Gain 9 Block.
Deal 9 damage.
Encode.
Compile - Add 2 Dazed into your Draw Pile.

DebugDebug+Power
Costs 1 Energy.Costs 1 Energy.Whenever you play a Status card, deal 10 damage to a random enemy.Whenever you play a Status card, deal 15 damage to a random enemy.

ExplodeExplode+Skill
Costs 1 Energy.Costs 1 Energy.Apply 15 Soulburn to ALL enemies.
Encode.
Compile - Add 1 Burn into your Draw Pile.Apply 20 Soulburn to ALL enemies.
Encode.
Compile - Add 1 Burn into your Draw Pile.

ExportExport+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.
Another player gains
.
Exhaust.Gain 5 Block.
Another player gains
.

For LoopFor Loop+Skill
Costs X Energy.Costs X Energy.The next time you Encode a card, Encode X additional copies.
Exhaust.The next time you Encode a card, Encode X+1 additional copies.
Exhaust.

Force ShieldForce Shield+Skill
Costs 4 Energy.Costs 4 Energy.Gain 11 Block.
Costs
less for each card you've created this combat.Gain 14 Block.
Costs
less for each card you've created this combat.

FortifyFortify+Attack
Costs 2 Energy.Costs 2 Energy.Gain 8 Block.
Deal 8 damage.
Stash 2 cards.Gain 11 Block.
Deal 11 damage.
Stash 3 cards.

GotoGoto+Skill
Costs 2 Energy.Costs 2 Energy.Gain 7 Block.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0
until played.Gain 8 Block.
Draw 2 cards.
Whenever you create a Status, reduce this card's cost to 0
until played.

Infinite BeamsInfinite Beams+Power
Costs 2 Energy.Costs 1 Energy.At the start of your turn, add a Minor Beam into your Hand.At the start of your turn, add a Minor Beam into your Hand.

Infinite LoopInfinite Loop+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
Encode.
Compile - Gain a copy of this with 2 additional damage.Deal 6 damage.
Encode.
Compile - Gain a copy of this with 4 additional damage.

It's a FeatureIt's a Feature+Power
Costs 2 Energy.Costs 2 Energy.Whenever you draw a Status or Curse, gain 1 Strength and Dexterity this turnWhenever you draw a Status or Curse, gain 2 Strength and Dexterity this turn

IterateIterate+Attack
Costs 1 Energy.Costs 1 Energy.Deal 4 damage 2 times.
At the end of your turn, play this if it is in your Stash Pile.Deal 4 damage 3 times.
At the end of your turn, play this if it is in your Stash Pile.

Max OutputMax Output+Power
Costs 0 Energy.Costs 0 Energy.Draw 2 cards.
At the start of your turn, Stash an Error.Draw 3 cards.
At the start of your turn, Stash an Error.

Merge ConflictMerge Conflict+Attack
Costs 2 Energy.Costs 2 Energy.Deal 5 damage.
The next time you create a Function, create an additional copy of it.
Exhaust.Deal 10 damage.
The next time you create a Function, create an additional copy of it.
Exhaust.

Null PointerNull Pointer+Attack
Costs 1 Energy.Costs 1 Energy.Gain 10 Block.
Deal 10 damage.
Encode.
Compile - Function costs

.Gain 13 Block.
Deal 13 damage.
Encode.
Compile - Function costs

.

OptimizeOptimize+Power
Costs 1 Energy.Costs 1 Energy.At the start of your turn, draw an additional card from your Stash Pile.Innate.
At the start of your turn, draw an additional card from your Stash Pile.

PhilosophizePhilosophize+Skill
Costs 1 Energy.Costs 1 Energy.Ethereal.
Whenever you draw this card, gain 3 Strength that turn.Ethereal.
Whenever you draw this card, gain 5 Strength that turn.

Proto-BeamProto-Beam+Attack
Costs 2 Energy.Costs 2 Energy.Ethereal.
Deal 9 damage.
Whenever you draw this card, gain
.Ethereal.
Deal 13 damage.
Whenever you draw this card, gain
.

Punch TicketPunch Ticket+Attack
Costs 0 Energy.Costs 0 Energy.Deal 6 damage.
Apply 1 Weak.
Add an Error into your Hand.Deal 8 damage.
Apply 2 Weak.
Add an Error into your Hand.

Recursive StrikeRecursive Strike+Attack
Costs 2 Energy.Costs 2 Energy.Deal 6 damage twice.
Encode 2 Core Strikes.Deal 9 damage twice.
Encode 2 Core Strikes+.

RefactorRefactor+Skill
Costs 1 Energy.Costs 1 Energy.Scry 4.
Exhaust all Status cards discarded.
Gain 4 Block for each card Exhausted.Scry 4.
Exhaust all Status cards discarded.
Gain 6 Block for each card Exhausted.

ReplicateReplicate+Attack
Costs 0 Energy.Costs 0 Energy.Deal 6 damage.
Encode.
Add a copy of this to your Discard Pile.Deal 8 damage.
Encode.
Add a copy of this to your Discard Pile.

RepulseRepulse+Power
Costs 2 Energy.Costs 2 Energy.Whenever you draw a Status, gain 2 Block.Whenever you draw a Status, gain 3 Block.

ReturnReturn+Skill
Costs 1 Energy.Costs 1 Energy.Put a card from your Discard Pile on top of your Draw Pile.
Next turn, gain
.Put a card from your Discard Pile on top of your Draw Pile.
Next turn, gain
.

ShareShare+Power
Costs 1 Energy.Costs 1 Energy.Whenever you gain Block from a Function, the ally with the least Block gains 3 Block.Whenever you gain Block from a Function, the ally with the least Block gains 4 Block.

SpikeSpike+Attack
Costs 2 Energy.Costs 2 Energy.Deal 7 damage.
Encode.
Compile - Gain 3 Thorns.Deal 8 damage.
Encode.
Compile - Gain 5 Thorns.

AssemblyAssembly+Skill
Costs 1 Energy.Costs 1 Energy.Draw 4 cards and Encode them, if possible.
Exhaust.Draw 6 cards and Encode them, if possible.
Exhaust.

Burn OutBurn Out+Power
Costs 2 Energy.Costs 2 Energy.Whenever you Stash a Status or Curse, deal 9 damage to ALL enemies and Exhaust it instead.Whenever you Stash a Status or Curse, deal 12 damage to ALL enemies and Exhaust it instead.

Copy PasteCopy Paste+Skill
Costs 1 Energy.Costs 1 Energy.The next card you play this turn that costs
or less is played an extra time.
Exhaust.The next card you play this turn that costs
or less is played an extra time.

CrashCrash+Attack
Costs 1 Energy.Costs 1 Energy.Deal 20 damage.
Add an Error to your Hand, Draw Pile, Discard Pile and Stash Pile.Deal 25 damage.
Add an Error to your Hand, Draw Pile, Discard Pile and Stash Pile.

Cultist StrikeCultist Strike+Attack
Costs 2 Energy.Costs 2 Energy.Deal 6 damage.
Encode.
Permanently increase this card's damage by 1.Deal 6 damage.
Encode.
Permanently increase this card's damage by 2.

Dev ToolsDev Tools+Skill
Costs 1 Energy.Costs 0 Energy.Retain.
Exhaust all Encoded cards.
Gain
and draw a card for each card Exhausted.
Exhaust.Retain.
Exhaust all Encoded cards.
Gain
and draw a card for each card Exhausted.
Exhaust.

Digital CarnageDigital Carnage+Attack
Costs 2 Energy.Costs 2 Energy.Ethereal.
Deal 20 damage.
Encode.Ethereal.
Deal 28 damage.
Encode.

Find and ReplaceFind and Replace+Skill
Costs 0 Energy.Costs 0 Energy.Put a card from your Stash Pile, Draw Pile, or Discard Pile into your Hand.
Put an Error where it was.
Exhaust.Retain.
Put a card from your Stash Pile, Draw Pile, or Discard Pile into your Hand.
Put an Error where it was.
Exhaust.

FlailFlail+Attack
Costs 2 Energy.Costs 2 Energy.Deal 6 damage to ALL enemies twice.
Gain 1 Artifact.
Exhaust.Deal 9 damage to ALL enemies twice.
Gain 1 Artifact.
Exhaust.

ForkFork+Skill
Costs 1 Energy.Costs 0 Energy.Choose another player, then choose a 1
card in your Hand and add a copy of it into their Hand.
Exhaust.Choose another player, then choose a 1
card in your Hand and add a copy of it into their Hand.
Exhaust.

FormatFormat+Skill
Costs X Energy.Costs X Energy.Encode X copies of Fragment+.
Gain
.
Exhaust.Encode X+1 copies of Fragment+.
Gain
.
Exhaust.

Full ReleaseFull Release+Skill
Costs 2 Energy.Costs 1 Energy.Encode.
Compile - Function becomes a Power with "At the start of your turn...".Encode.
Compile - Function becomes a Power with "At the start of your turn...".

HYPER BEAMHYPER BEAM+Attack
Costs 0 Energy.Costs 0 Energy.Deal 18 damage and apply 1 Vulnerable to ALL enemies.
Stash 3 Voids.Deal 22 damage and apply 2 Vulnerable to ALL enemies.
Stash 3 Voids.

LibraryLibrary+Power
Costs 3 Energy.Costs 2 Energy.At the start of your turn, add a random card with Encode to your Hand.
It's free to play this turn.At the start of your turn, add a random card with Encode to your Hand.
It's free to play this turn.

MutatorMutator+Power
Costs 1 Energy.Costs 1 Energy.Gain 2 Strength.
Transform a Status into a copy of this.Retain.
Gain 2 Strength.
Transform a Status into a copy of this.

Proto-ShieldProto-Shield+Skill
Costs 2 Energy.Costs 2 Energy.Ethereal.
Whenever you draw this card, gain 11 Block.Ethereal.
Whenever you draw this card, gain 14 Block.

RecreateRecreate+Power
Costs 2 Energy.Costs 1 Energy.The first Status you create each turn is Transformed into Fuel.The first Status you create each turn is Transformed into Fuel.

Recycle BinRecycle Bin+Power
Costs 1 Energy.Costs 1 Energy.At the end of your turn, gain 4 Block for each Status or Curse in your Hand.At the end of your turn, gain 5 Block for each Status or Curse in your Hand.

Self RepairSelf Repair+Power
Costs 1 Energy.Costs 1 Energy.At the end of combat, heal 6 HP.At the end of combat, heal 9 HP.

Sentient FormSentient Form+Power
Costs 3 Energy.Costs 3 Energy.Ethereal.
Functions gain Replay 1.Functions gain Replay 1.

Ship ItShip It+Attack
Costs 1 Energy.Costs 1 Energy.Ethereal.
Deal 10 damage.
Whenever you draw this card, draw 2 cards.Ethereal.
Deal 14 damage.
Whenever you draw this card, draw 2 cards.

Spaghetti CodeSpaghetti Code+Skill
Costs 2 Energy.Costs 2 Energy.Choose 1 of 3 random cards to Encode.
Repeat until you create a Function.
Exhaust.Choose 1 of 3 random cards to Encode.
Repeat until you create a Function.
It's free to play this turn.
Exhaust.

Summon OrbSummon Orb+Power
Costs 1 Energy.Costs 1 Energy.Stash the first Attack or Skill you play each turn.Innate.
Stash the first Attack or Skill you play each turn.

Thunder WaveThunder Wave+Attack
Costs 3 Energy.Costs 3 Energy.Deal 18 damage.
Prevent the next time you would lose HP.
Exhaust.Deal 28 damage.
Prevent the next time you would lose HP.
Exhaust.

UndervoltUndervolt+Skill
Costs 1 Energy.Costs 1 Energy.ALL enemies lose 2 Strength.
Add 2 Burns into your Hand.
Exhaust.ALL enemies lose 3 Strength.
Add 2 Burns into your Hand.
Exhaust.

UptickUptick+Skill
Costs 1 Energy.Costs 1 Energy.ALL players draw 2 additional cards and gain
at the start of their next turn.
Exhaust.ALL players draw 3 additional cards and gain
at the start of their next turn.
Exhaust.

VirusVirus+Attack
Costs 2 Energy.Costs 2 Energy.Deal 6 damage.
Discard your Hand.
Add a Minor Beam into your Hand for each card discarded.
Exhaust.Deal 8 damage.
Discard your Hand.
Add a Minor Beam+ into your Hand for each card discarded.
Exhaust.
Flawless ArtifactFlawless Artifact+Power
Costs 0 Energy.Costs 0 Energy.Add Constructor, Separator, and Terminator into your Hand.Add Constructor+, Separator+, and Terminator+ into your Hand.
HookHook+Skill
Costs 0 Energy.Costs 0 Energy.Gain 10 Block.
Stash a card from your Hand, Draw Pile or Discard Pile.Gain 14 Block.
Stash a card from your Hand, Draw Pile or Discard Pile.

Branch: AttackBranch: Attack+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
Encode.Deal 9 damage.
Encode.

Branch: BlockBranch: Block+Skill
Costs 1 Energy.Costs 1 Energy.Gain 6 Block.
Encode.Gain 8 Block.
Encode.

ConstructorConstructor+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.
Encode.
When Encoded as the first card, increase its Block by 5.Gain 7 Block.
Encode.
When Encoded as the first card, increase its Block by 7.

function()function()+None
Costs 1 Energy.Costs 1 Energy.

Minor BeamMinor Beam+Attack
Costs 0 Energy.Costs 0 Energy.Deal 6 damage.
Encode.Deal 8 damage.
Encode.

SeparatorSeparator+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
Encode.
When Encoded in the middle, increase its damage by 6.Deal 8 damage.
Encode.
When Encoded in the middle, increase its damage by 8.

TerminatorTerminator+Skill
Costs 1 Energy.Costs 0 Energy.Encode.
If this is Encoded as the last card of a Function, the next created Function gains Replay.Encode.
If this is Encoded as the last card of a Function, the next created Function gains Replay.

ErrorError+Status
Costs 1 Energy.Costs 1 Energy.Exhaust.Exhaust.
The Awakened 107 cards


DefendDefend+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.Gain 8 Block.

HymnHymn+Skill
Costs 0 Energy.Costs 0 Energy.Gain 3 Block.
Add a Ceremony into your Hand.
Next turn, lose
.Gain 6 Block.
Add a Ceremony into your Hand.
Next turn, lose
.

StrikeStrike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.Deal 9 damage.

Talon RakeTalon Rake+Attack
Costs 2 Energy.Costs 2 Energy.Deal 5 damage twice.
Conjure.Deal 8 damage twice.
Conjure.

ArtificeArtifice+Skill
Costs 2 Energy.Costs 2 Energy.Retain.
Apply 7 Manaburn.Retain.
Apply 10 Manaburn.

BrainshockBrainshock+Attack
Costs 1 Energy.Costs 1 Energy.Deal 12 damage.
Add a Void into your Discard Pile.Deal 16 damage.
Add a Void into your Discard Pile.

Byrd PeckByrd Peck+Attack
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.
Deal 1 damage.
Draw 1 card.Gain 6 Block.
Deal 1 damage.
Draw 2 cards.

Clarion CallClarion Call+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
The next time you are Drained, gain
.Deal 11 damage.
The next time you are Drained, gain
.

ClutchClutch+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
Put a random 0
card from your Draw Pile into your Hand.Deal 11 damage.
Put a random 0
card from your Draw Pile into your Hand.

DejectionDejection+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
Exhaust a card.
If it was a Spell, add a Ceremony into your Hand.Deal 10 damage.
Exhaust a card.
If it was a Spell, add a Ceremony into your Hand.

EnvisionEnvision+Skill
Costs 0 Energy.Costs 0 Energy.Gain 4 Block.
Conjure and put the Spell on top of your Draw Pile.Gain 7 Block.
Conjure and put the Spell on top of your Draw Pile.

Feather FlareFeather Flare+Attack
Costs 0 Energy.Costs 0 Energy.Deal 4 damage.
Chant:
Next turn, draw 1 additional card.Deal 7 damage.
Chant:
Next turn, draw 1 additional card.

From WithinFrom Within+Skill
Costs 2 Energy.Costs 2 Energy.Gain 10 Block.
The next time you play a Colorless card, gain
.Gain 13 Block.
The next time you play a Colorless card, gain
.

GatherGather+Skill
Costs 1 Energy.Costs 1 Energy.Gain 3 Block.
Chant:
Put a card from your Discard Pile into your Hand.Gain 6 Block.
Chant:
Put a card from your Discard Pile into your Hand.

GloomguardGloomguard+Skill
Costs 1 Energy.Costs 1 Energy.Gain 8 Block.
Costs 0
if a Void is in your Hand.Gain 11 Block.
Costs 0
if a Void is in your Hand.

InitiationInitiation+Skill
Costs 2 Energy.Costs 2 Energy.Gain 11 Block.
Add a Ceremony into your Hand.Gain 14 Block.
Add a Ceremony into your Hand.

PlaneswalkPlaneswalk+Skill
Costs 0 Energy.Costs 0 Energy.Gain 
.
Add a Void into your Draw Pile.Gain

.
Add a Void into your Draw Pile.

PluckPluck+Attack
Costs 1 Energy.Costs 1 Energy.Deal 2 damage to ALL enemies.
Add a Plume Jab into your Hand.Deal 5 damage to ALL enemies.
Add a Plume Jab into your Hand.

Profane StrikeProfane Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 11 damage.
Put a card in your Hand on top of your Draw Pile.Deal 15 damage.
Put a card in your Hand on top of your Draw Pile.

PsalmPsalm+Attack
Costs 2 Energy.Costs 2 Energy.Deal 10 damage to ALL enemies.
Apply 1 Weak to ALL enemies.Deal 12 damage to ALL enemies.
Apply 2 Weak to ALL enemies.

RecitationRecitation+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
Chant:
Deal 6 damage again.Deal 8 damage.
Chant:
Deal 8 damage again.

ScourScour+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
Apply 3 Manaburn.Deal 9 damage.
Apply 4 Manaburn.

SpewSpew+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
spent on this card counts as being Drained.Deal 9 damage.
spent on this card counts as being Drained.

Unleash StrikeUnleash Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
Deals 1 additional damage for each other card in your Hand.Deal 7 damage.
Deals 2 additional damage for each other card in your Hand.

AltarAltar+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.
Exhaust a card.
Conjure.Gain 8 Block.
Exhaust a card.
Conjure.

BlessBless+Skill
Costs 0 Energy.Costs 0 Energy.Give another player 2 Strength.
Lose 2 Strength.
Exhaust.Give another player 3 Strength.
Lose 2 Strength.
Exhaust.

Blood RiteBlood Rite+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
Add a Ceremony into your Hand.Deal 11 damage.
Add a Ceremony into your Hand.

Book of SecretsBook of Secrets+Skill
Costs 1 Energy.Costs 1 Energy.Gain 6 Block.
ALL allies Conjure a copy of your next up Spell.
Exhaust.Gain 6 Block.
ALL allies Conjure a copy of your next up Spell.

Byrd's EyeByrd's Eye+Skill
Costs 0 Energy.Costs 0 Energy.Choose a Spell to Conjure.
Exhaust.Choose a Spell to Conjure.

CarrionmakerCarrionmaker+Attack
Costs 2 Energy.Costs 2 Energy.Deal 9 damage to a random enemy.
Repeat for each Spell played this turn.Deal 12 damage to a random enemy.
Repeat for each Spell played this turn.

CawCaw+Attack
Costs 0 Energy.Costs 0 Energy.Deal 4 damage.
Chant:
Increase the damage of ALL Caw cards by 4 this combat.Deal 5 damage.
Chant:
Increase the damage of ALL Caw cards by 5 this combat.

Chosen VerseChosen Verse+Skill
Costs 1 Energy.Costs 1 Energy.The next 2 times you play a non-Attack card this turn, draw a card and gain 4 Block.The next 2 times you play a non-Attack card this turn, draw a card and gain 5 Block.

CongregationCongregation+Skill
Costs 1 Energy.Costs 1 Energy.ALL players gain 

and add a Void to the bottom of their Draw Pile.
Exhaust.ALL players gain 4
and add a Void to the bottom of their Draw Pile.
Exhaust.

Dark EchoDark Echo+Power
Costs 2 Energy.Costs 1 Energy.At the end of your turn, deal 4 damage to ALL enemies, increased by Strength.At the end of your turn, deal 4 damage to ALL enemies, increased by Strength.

Darkness FallsDarkness Falls+Power
Costs 1 Energy.Costs 1 Energy.Whenever you are Drained, gain 4 Block and 1 Strength.Innate.
Whenever you are Drained, gain 4 Block and 1 Strength.

DeathcoilDeathcoil+Skill
Costs 0 Energy.Costs 0 Energy.Apply 8 Manaburn.
Next turn, lose
.Apply 11 Manaburn.
Next turn, lose
.

EnsorcelateEnsorcelate+Skill
Costs 2 Energy.Costs 2 Energy.Gain 10 Block.
The next Power you play costs 0
.Gain 13 Block.
The next Power you play costs 0
.

EventideEventide+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage to a random enemy twice.
Add a Void to the top of your Draw Pile.Deal 10 damage to a random enemy twice.
Add a Void to the top of your Draw Pile.

ExtensionExtension+Attack
Costs 1 Energy.Costs 1 Energy.Deal 11 damage.
Whenever you play a Power, return this to your Hand from the Discard Pile. Deal 14 damage.
Whenever you play a Power, return this to your Hand from the Discard Pile.

Feather VeilFeather Veil+Skill
Costs 0 Energy.Costs 0 Energy.Gain 10 Block.
Lose 1 Strength.Gain 13 Block.
Lose 1 Strength.

Feather WhirlFeather Whirl+Skill
Costs X Energy.Costs X Energy.Add X Plume Jabs into your Hand.Add X+1 Plume Jabs into your Hand.

ImmolationImmolation+Skill
Costs 3 Energy.Costs 3 Energy.Retain.
Gain 13 Block.
Whenever you are Drained, reduce this card's cost by
until played.Retain.
Gain 17 Block.
Whenever you are Drained, reduce this card's cost by
until played.

InscribeInscribe+Power
Costs 0 Energy.Costs 0 Energy.Choose a Spell.
Add 2 copies to the Spellbook for the rest of combat.Conjure.
Choose a Spell.
Add 2 copies to the Spellbook for the rest of combat.

Knife's EdgeKnife's Edge+Skill
Costs 0 Energy.Costs 0 Energy.Gain 2 Strength.
Add 2 Voids into your Discard Pile.Gain 3 Strength.
Add 2 Voids into your Discard Pile.

Midden HeapMidden Heap+Skill
Costs 0 Energy.Costs 0 Energy.Gain 3 Block.
Put 1 Status or Curse card from your Draw Pile or Discard Pile into your Hand.Gain 4 Block.
Put 2 Status or Curse cards from your Draw Pile or Discard Pile into your Hand.

Mire PitMire Pit+Skill
Costs 0 Energy.Costs 0 Energy.ALL enemies lose 6 Strength this turn.
Next turn, lose
.
Exhaust.ALL enemies lose 8 Strength this turn.
Next turn, lose
.
Exhaust.

Moonlit VisionMoonlit Vision+Power
Costs 2 Energy.Costs 1 Energy.The first time you play a Spell each turn, gain
.The first time you play a Spell each turn, gain
.

Mystic OrderMystic Order+Skill
Costs 1 Energy.Costs 1 Energy.Draw 2 cards.
Conjure.Draw 3 cards.
Conjure.

PrimacyPrimacy+Power
Costs 1 Energy.Costs 1 Energy.The first time you gain Strength each turn, draw a card.The first 2 times you gain Strength each turn, draw a card.

Raven StrikeRaven Strike+Attack
Costs 2 Energy.Costs 2 Energy.Deal 15 damage.
Chant:
Play the top card of your Draw Pile.Deal 20 damage.
Chant:
Play the top card of your Draw Pile.

Rising ChorusRising Chorus+Power
Costs 2 Energy.Costs 2 Energy.Ethereal.
The first Chant effect you play each turn is activated twice.The first Chant effect you play each turn is activated twice.

Singularity ShieldSingularity Shield+Skill
Costs 1 Energy.Costs 1 Energy.Gain 8 Block.
Next turn, gain 8 Block and lose
.Gain 10 Block.
Next turn, gain 10 Block and lose
.

SiphonSiphon+Attack
Costs 1 Energy.Costs 1 Energy.Deal 9 damage.
Chant:
Steal 2 Strength this turn.Deal 11 damage.
Chant:
Steal 3 Strength this turn.

Song of SorrowSong of Sorrow+Power
Costs 1 Energy.Costs 1 Energy.Whenever you create a Void, ALL enemies lose 7 HP.Whenever you create a Void, ALL enemies lose 10 HP.

Soul StrikeSoul Strike+Attack
Costs 3 Energy.Costs 3 Energy.Deal 4 damage 3 times.
Costs 1 less
for each Power played this turn.Deal 6 damage 3 times.
Costs 1 less
for each Power played this turn.

SpellshieldSpellshield+Power
Costs 2 Energy.Costs 2 Energy.Whenever you Retain a card, gain 2 Block.Whenever you Retain a card, gain 3 Block.

Split WideSplit Wide+Attack
Costs 1 Energy.Costs 1 Energy.Deal 5 damage.
Whenever you attack this enemy, gain 1 Strength that turn.
Exhaust.Deal 7 damage.
Whenever you attack this enemy, gain 2 Strength that turn.
Exhaust.

Storm RulerStorm Ruler+Power
Costs 1 Energy.Costs 1 Energy.Conjure.
Thunderbolts deal 6 additional damage.Conjure.
Thunderbolts deal 9 additional damage.

Take FlightTake Flight+Skill
Costs 2 Energy.Costs 2 Energy.Gain 12 Block.
Chant:
Block is not removed at the start of your next turn.Gain 15 Block.
Chant:
Block is not removed at the start of your next turn.

ThaumaturgyThaumaturgy+Power
Costs 1 Energy.Costs 1 Energy.Gain 1 Dexterity.
At the start of your next 2 turns, add a Ceremony into your Hand.Gain 1 Dexterity.
At the start of your next 3 turns, add a Ceremony into your Hand.

VictualsVictuals+Skill
Costs 0 Energy.Costs 0 Energy.Chant:
Gain
.
Exhaust.Chant:
Gain

.
Exhaust.

Wave of MiasmaWave of Miasma+Skill
Costs 2 Energy.Costs 2 Energy.Gain 12 Block.
Apply 4 Manaburn to ALL enemies.
Exhaust.Gain 15 Block.
Apply 6 Manaburn to ALL enemies.
Exhaust.

4th Dimension4th Dimension+Skill
Costs 1 Energy.Costs 0 Energy.Exhaust a card.
Add 3 copies of it into your Draw Pile.
Exhaust.Exhaust a card.
Add 3 copies of it into your Draw Pile.
Exhaust.

Ancestral GroundsAncestral Grounds+Skill
Costs 2 Energy.Costs 2 Energy.Gain 12 Block.
At the start of your next 2 turns, gain
and add a Void on top of your Draw Pile.Gain 12 Block.
At the start of your next 2 turns, gain

and add a Void on top of your Draw Pile.

Aphotic FountAphotic Fount+Power
Costs 0 Energy.Costs 0 Energy.Conjure.
Whenever you play Cryostasis, gain 1 Plating.Conjure.
Whenever you play Cryostasis, gain 2 Plating.

Arcane NestingArcane Nesting+SkillUnplayable.
Whenever you play a Power while this is in Hand, gain 4 Block.Unplayable.
Whenever you play a Power while this is in Hand, gain 6 Block.

ArchmagusArchmagus+Power
Costs 3 Energy.Costs 2 Energy.The first Spell you play each turn is played twice.The first Spell you play each turn is played twice.

Awakened FormAwakened Form+Power
Costs 3 Energy.Costs 3 Energy.Gain 1 Curiosity.
Gain 1 Ritual.Awaken immediately.
Gain 1 Curiosity.
Gain 2 Ritual.

Bloodied PreeningBloodied Preening+Power
Costs 2 Energy.Costs 2 Energy.Lose 2 Strength.
At the start of your turn, add a Plume Jab into your Hand.Innate.
Lose 2 Strength.
At the start of your turn, add a Plume Jab into your Hand.

BloodthirstBloodthirst+Attack
Costs 2 Energy.Costs 2 Energy.Deal 20 damage.
If Fatal, procure a Power Potion and Exhaust this card.Deal 25 damage.
If Fatal, procure a Power Potion and Exhaust this card.

Dark Incantation Dark Incantation +Skill
Costs 3 Energy.Costs 3 Energy.Give another player 2 Ritual.
Exhaust.Give another player 3 Ritual.
Exhaust.

Demon GlyphDemon Glyph+Power
Costs 1 Energy.Costs 1 Energy.Gain 1 Strength and Dexterity.
When you Awaken, gain 2 more.Gain 1 Strength and Dexterity.
When you Awaken, gain 3 more.

Desperate PrayerDesperate Prayer+Skill
Costs 1 Energy.Costs 1 Energy.Add 3 Ceremonies into your Hand.
Exhaust.Add 4 Ceremonies into your Hand.
Exhaust.

Eclipse EmbraceEclipse Embrace+Power
Costs 2 Energy.Costs 1 Energy.Whenever you Exhaust a Void, next turn, draw a card and gain
.Whenever you Exhaust a Void, next turn, draw a card and gain
.

Feather DanceFeather Dance+Skill
Costs 1 Energy.Costs 1 Energy.Add 2 Plume Jabs to ALL players' Hands.
Exhaust.Add 2 Plume Jabs to ALL players' Hands.

Fervent WorshipFervent Worship+Power
Costs 1 Energy.Costs 0 Energy.Gain 1 Curiosity.
At the start of your turn, lose 1 Strength.Gain 1 Curiosity.
At the start of your turn, lose 1 Strength.

Great HexGreat Hex+Skill
Costs 1 Energy.Costs 1 Energy.Chant:
Target enemy gains 5 Manaburn at the end of each of its turns.
Exhaust.Chant:
Target enemy gains 8 Manaburn at the end of each of its turns.
Exhaust.

IntensifyIntensify+Skill
Costs 1 Energy.Costs 1 Energy.Conjure.
This turn, Spells cost 0
and you cannot Conjure again.Retain.
Conjure.
This turn, Spells cost 0
and you cannot Conjure again.

MagicianismMagicianism+Power
Costs X Energy.Costs X Energy.Whenever you play a Colorless card, gain X Block.Whenever you play a Colorless card, gain X+1 Block.

ManastormManastorm+Attack
Costs 2 Energy.Costs 2 Energy.Deal 14 damage to ALL enemies.
Conjure twice.Deal 18 damage to ALL enemies.
Conjure twice.

MurderousMurderous+Attack
Costs 1 Energy.Costs 1 Energy.Deal 4 damage to a random enemy 4 times.Retain.
Deal 4 damage to a random enemy 4 times.

NihilNihil+Skill
Costs 2 Energy.Costs 2 Energy.Apply 13 Manaburn.
Chant:
ALL enemies lose HP equal to their Manaburn.Apply 17 Manaburn.
Chant:
ALL enemies lose HP equal to their Manaburn.

ProcessionProcession+Skill
Costs 1 Energy.Costs 0 Energy.Play a card from your Draw Pile.
Add Voids into your Draw Pile equal to its cost.
Exhaust.Play a card from your Draw Pile.
Add Voids into your Draw Pile equal to its cost.
Exhaust.

Razor SharpRazor Sharp+Power
Costs 2 Energy.Costs 2 Energy.Add 2 Plume Jabs into your Draw Pile.
Plume Jabs hit 1 additional time.Add 2 Plume Jabs into your Draw Pile.
Plume Jabs hit 2 additional times.

Reality RiftReality Rift+Skill
Costs 0 Energy.Costs 0 Energy.Add a Void on top of your Draw Pile.
Gain 1 of 3 cards from another dimension.
Exhaust.Add a Void on top of your Draw Pile.
Gain 1 of 3 Upgraded cards from another dimension.
Exhaust.

SkywardSkyward+Skill
Costs 7 Energy.Costs 7 Energy.Gain 18 Block.
Draw 1 card.
Costs 1 less
for each Power played this combat.Gain 24 Block.
Draw 1 card.
Costs 1 less
for each Power played this combat.

Sludge BombSludge Bomb+Attack
Costs 0 Energy.Costs 0 Energy.Requires an Exhausted Void.
Deal 18 damage to ALL enemies.Requires an Exhausted Void.
Deal 22 damage to ALL enemies.

SpellbinderSpellbinder+Power
Costs 1 Energy.Costs 0 Energy.At the start of your turn, Conjure.At the start of your turn, Conjure.

The TowerThe Tower+Attack
Costs 2 Energy.Costs 2 Energy.Deal 2 damage to ALL enemies.
Deals 2 additional damage for each card created this combat.Deal 3 damage to ALL enemies.
Deals 3 additional damage for each card created this combat.
RebirthRebirth+Power
Costs 1 Energy.Costs 1 Energy.At the end of combat or the next time you would die, heal 8 HP, remove your Weak, Vulnerable and Frail, then Awaken.At the end of combat or the next time you would die, heal 11 HP, remove your Weak, Vulnerable and Frail, then Awaken.
Talon RendTalon Rend+Attack
Costs 1 Energy.Costs 1 Energy.Deal 5 damage twice.
Conjure twice.Deal 8 damage twice.
Conjure twice.

Burning StudyBurning Study+Skill
Costs 1 Energy.Costs 1 Energy.Retain.
Gain 1 Strength.
Apply 1 Weak to ALL enemies.
Exhaust.Retain.
Gain 2 Strength.
Apply 2 Weak to ALL enemies.
Exhaust.

CeremonyCeremony+Power
Costs 0 Energy.Costs 0 Energy.Retain.
Gain 1 Strength.Retain.
Gain 2 Strength.

CrusherCrusher+Attack
Costs 5 Energy.Costs 5 Energy.Retain.
Deal 25 damage.
When a card is created, reduce this card's cost by 1 until played.Retain.
Deal 30 damage.
When a card is created, reduce this card's cost by 1 until played.

CryostasisCryostasis+Skill
Costs 1 Energy.Costs 1 Energy.Retain.
Gain 10 Block.
Exhaust.Retain.
Gain 13 Block.
Exhaust.

DaggerstormDaggerstorm+Power
Costs 2 Energy.Costs 2 Energy.Whenever you create a card, deal 4 damage to a random enemy.Whenever you create a card, deal 6 damage to a random enemy.

DarkleechDarkleech+Skill
Costs 1 Energy.Costs 1 Energy.Retain.
Apply 1 Vulnerable.
Apply 4 Manaburn.
Exhaust.Retain.
Apply 2 Vulnerable.
Apply 6 Manaburn.
Exhaust.

ESPESP+Skill
Costs 0 Energy.Costs 0 Energy.Retain.
Draw 1 card.
Exhaust.Retain.
Draw 2 cards.
Exhaust.

Mana ShieldMana Shield+Skill
Costs 2 Energy.Costs 2 Energy.Gain 14 Block.
Conjure.
Reduce the cost of a random Spell in Hand by 1.Gain 18 Block.
Conjure.
Reduce the cost of a random Spell in Hand by 1.

MantisMantis+Skill
Costs 1 Energy.Costs 1 Energy.Gain 2 Strength.
Add a Plume Jab into your Hand.Gain 3 Strength.
Add a Plume Jab into your Hand.

MinniegunMinniegun+Attack
Costs 2 Energy.Costs 2 Energy.Deal 2 damage 5 times.
Shuffle a Void into your Draw Pile.Deal 2 damage 6 times.
Shuffle a Void into your Draw Pile.

Plume JabPlume Jab+Attack
Costs 0 Energy.Costs 0 Energy.Retain.
Deal 2 damage to a random enemy 2 times.
Exhaust.Retain.
Deal 3 damage to a random enemy 2 times.
Exhaust.

SchemeScheme+Skill
Costs 1 Energy.Costs 1 Energy.The next card you play this turn that costs
or less is played twice.The next 2 cards you play this turn that cost
or less are played twice.

Sign in BloodSign in Blood+Skill
Costs 0 Energy.Costs 0 Energy.Lose 2 HP.
Draw 3 cards.
Gain 2 Strength.
Exhaust.Lose 2 HP.
Draw 4 cards.
Gain 2 Strength.
Exhaust.

Spreading SporesSpreading Spores+Power
Costs 0 Energy.Costs 0 Energy.Ethereal.
Gain 2 Thorns.
Shuffle a copy of this into your Draw Pile.Ethereal.
Gain 4 Thorns.
Shuffle a copy of this into your Draw Pile.

The EncyclopediaThe Encyclopedia+Skill
Costs 2 Energy.Costs 2 Energy.Choose 2 of 4 random cards to add into your Hand.
They cost 2 less
.
Exhaust.Choose 2 of 6 random cards to add into your Hand.
They cost 2 less
.
Exhaust.

ThunderboltThunderbolt+Attack
Costs 1 Energy.Costs 1 Energy.Retain.
Deal 12 damage.
Exhaust.Retain.
Deal 18 damage.
Exhaust.
The Champ 95 cards


Berserker's ShoutBerserker's Shout+Skill
Costs 0 Energy.Costs 0 Energy.Gain 2 Vigor.
Enter Berserker.Gain 4 Vigor.
Enter Berserker.

DefendDefend+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.Gain 8 Block.

Defensive ShoutDefensive Shout+Skill
Costs 0 Energy.Costs 0 Energy.Gain 2 Counter.
Enter Defensive.Gain 4 Counter.
Enter Defensive.

ExecuteExecute+Attack
Costs 2 Energy.Costs 2 Energy.Deal 6 damage twice.
FinisherDeal 9 damage twice.
Finisher

StrikeStrike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.Deal 9 damage.

Adrenal ArmorAdrenal Armor+Skill
Costs 1 Energy.Costs 1 Energy.Gain 6 Block.
Gain 3 Strength this turn.Gain 8 Block.
Gain 4 Strength this turn.

Bob and WeaveBob and Weave+Skill
Costs 1 Energy.Costs 1 Energy.Gain 4 Block.
Gain 3 Vigor.
Enter Berserker.Gain 6 Block.
Gain 4 Vigor.
Enter Berserker.

Bring It OnBring It On+Skill
Costs 1 Energy.Costs 1 Energy.Gain 6 Block.
Gain 6 Counter.
FinisherGain 8 Block.
Gain 8 Counter.
Finisher

Chain LashChain Lash+Attack
Costs 0 Energy.Costs 0 Energy.Deal 5 damage.
This turn, your Skill Bonus effects are increased by 3. Deal 7 damage.
This turn, your Skill Bonus effects are increased by 4.

CircumventCircumvent+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.
Draw 2 cards.
If not in Defensive, Discard 2 cards.Gain 8 Block.
Draw 2 cards.
If not in Defensive, Discard 2 cards.

CrownarangCrownarang+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
Berserker Combo:
Draw 2 cards. Deal 10 damage.
Berserker Combo:
Draw 3 cards.

En GardeEn Garde+Skill
Costs 1 Energy.Costs 1 Energy.Gain 7 Block.
If your Block is broken this turn, gain 7 Block next turn.Gain 10 Block.
If your Block is broken this turn, gain 10 Block next turn.

EncircleEncircle+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage to ALL enemies.
Next turn, gain
.Deal 9 damage to ALL enemies.
Next turn, gain
.

EndureEndure+Skill
Costs 1 Energy.Costs 1 Energy.Gain 6 Block,
increased by Strength instead of Dexterity.
Enter Defensive.Gain 8 Block,
increased by Strength.
Enter Defensive.

Flash StrikeFlash Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
Defensive Combo:
Gain 6 Counter.Deal 9 damage.
Defensive Combo:
Gain 9 Counter.

HeadbuttHeadbutt+Attack
Costs 1 Energy.Costs 1 Energy.Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.Deal 12 damage.
Put a card from your Discard Pile on top of your Draw Pile.

Perfecter StrikePerfecter Strike+Attack
Costs 2 Energy.Costs 2 Energy.Deal 8 damage.
Deals 2 additional damage for ALL your cards containing "Strike".Deal 8 damage.
Deals 3 additional damage for ALL your cards containing "Strike".

PiledriverPiledriver+Attack
Costs 2 Energy.Costs 2 Energy.Deal 8 damage.
Apply 2 Vulnerable.
Apply 2 Weak.
FinisherDeal 12 damage.
Apply 2 Vulnerable.
Apply 2 Weak.
Finisher

Precise ThrustPrecise Thrust+Attack
Costs 1 Energy.Costs 1 Energy.Deal 5 damage.
Berserker Combo:
Deal 5 damage.
Defensive Combo:
Gain 5 Block.Deal 7 damage.
Berserker Combo:
Deal 7 damage.
Defensive Combo:
Gain 7 Block.

Rapid StrikesRapid Strikes+Attack
Costs 1 Energy.Costs 1 Energy.Deal 4 damage twice.
A random "Strike" card in your Hand costs 0
this turn.Deal 6 damage twice.
A random "Strike" card in your Hand costs 0
this turn.

RedirectRedirect+Skill
Costs 1 Energy.Costs 1 Energy.Gain 6 Block.
Put the next card you play this turn on top of your Draw Pile. Gain 9 Block.
Put the next card you play this turn on top of your Draw Pile.

Rising StrikeRising Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
If the last card played this combat was a Finisher, deal 7 damage again. Deal 10 damage.
If the last card played this combat was a Finisher, deal 10 damage again.

Stance DanceStance Dance+Skill
Costs 0 Energy.Costs 0 Energy.Choose a Stance to Enter.
Trigger its Skill Bonus.Choose a Stance to Enter.
Trigger its Skill Bonus twice.

Tornado PunchTornado Punch+Attack
Costs 2 Energy.Costs 2 Energy.Deal 10 damage to ALL enemies.
Defensive Combo:
Gain 5 Block for each enemy hit.Deal 12 damage to ALL enemies.
Defensive Combo:
Gain 7 Block for each enemy hit.

Victory is Mine!Victory is Mine!+Skill
Costs 0 Energy.Costs 0 Energy.Gain 3 Block.
Gain 2 Glory.Gain 4 Block.
Gain 3 Glory.

All OutAll Out+Skill
Costs 1 Energy.Costs 1 Energy.Perform 2 times without exiting your Stance:
Finisher
Exhaust.Perform 3 times without exiting your Stance:
Finisher
Exhaust.

Arena MasteryArena Mastery+Power
Costs 1 Energy.Costs 0 Energy.Whenever you play 4 "Strike" cards, gain
.Whenever you play 4 "Strike" cards, gain
.

Arena PreparationArena Preparation+Skill
Costs 1 Energy.Costs 1 Energy.Add Retain to 2 cards in your Hand.
Exhaust.Retain.
Add Retain to 2 cards in your Hand.
Exhaust.

BackstepBackstep+Skill
Costs 1 Energy.Costs 1 Energy.Gain 6 Block,
increased by Vigor.Gain 9 Block,
increased by Vigor.

Battle PlanBattle Plan+Skill
Costs 0 Energy.Costs 0 Energy.Gain 2 Block.
Scry 2.
Enter Defensive.Gain 4 Block.
Scry 3.
Enter Defensive.

ChallengeChallenge+Attack
Costs 2 Energy.Costs 2 Energy.Gain 7 Block.
Deal 7 damage.
If the target has Strength, repeat these effects once.Gain 10 Block.
Deal 10 damage.
If the target has Strength, repeat these effects once.

Crooked StrikeCrooked Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
Does not consume Vigor.
FinisherDeal 9 damage.
Does not consume Vigor.
Finisher

Death BlowDeath Blow+Attack
Costs 2 Energy.Costs 2 Energy.Deal 12 damage to ALL enemies.
Gain 8 Vigor.
Exhaust.Deal 15 damage to ALL enemies.
Gain 10 Vigor.
Exhaust.

Double StyleDouble Style+Power
Costs 2 Energy.Costs 2 Energy.Increase the value of Vigor and Counter from Skill Bonuses by 2.Increase the value of Vigor and Counter from Skill Bonuses by 3.

Emergency PivotEmergency Pivot+Skill
Costs 2 Energy.Costs 2 Energy.Retain.
Gain 10 Block.
FinisherRetain.
Gain 14 Block.
Finisher

Enraged BashEnraged Bash+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
Berserker Combo:
This card hits an additional time this combat.Deal 10 damage.
Berserker Combo:
This card hits an additional time this combat.

Face SlapFace Slap+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
Berserker Combo:
Apply 2 Vulnerable.Deal 10 damage.
Berserker Combo:
Apply 3 Vulnerable.

Fan of BladesFan of Blades+Attack
Costs 1 Energy.Costs 1 Energy.Deal 4 damage to ALL enemies.
Berserker Combo:
Deals damage twice instead.Deal 6 damage to ALL enemies.
Berserker Combo:
Deals damage twice instead.

Fancy FootworkFancy Footwork+Skill
Costs 0 Energy.Costs 0 Energy.Enter a Stance you aren't in.
The next Finisher this turn deals 10 damage to ALL enemies.Enter a Stance you aren't in.
The next Finisher this turn deals 15 damage to ALL enemies.

Good Clean FightGood Clean Fight+Power
Costs 1 Energy.Costs 1 Energy.Berserker Combo:
Gain 2 Strength.
Defensive Combo:
Gain 2 Dexterity. Berserker Combo:
Gain 3 Strength.
Defensive Combo:
Gain 3 Dexterity.

Group EffortGroup Effort+Skill
Costs 1 Energy.Costs 1 Energy.Gain 9 Block.
Finisher effects on this card affect ALL players.
FinisherGain 12 Block.
Finisher effects on this card affect ALL players.
Finisher

Gut PunchGut Punch+Attack
Costs 1 Energy.Costs 1 Energy.Deal 10 damage.
Gain 3 Glory.Deal 13 damage.
Gain 4 Glory.

Guts and GloryGuts and Glory+Skill
Costs 1 Energy.Costs 1 Energy.Gain 4 Glory.Gain 6 Glory.

Hone BladeHone Blade+Power
Costs 1 Energy.Costs 1 Energy.Your "Strike" cards deal 3 additional damage. Your "Strike" cards deal 5 additional damage. 

InspireInspire+Skill
Costs 1 Energy.Costs 1 Energy.Give another player 7 Vigor.Give another player 11 Vigor.

Iron FortressIron Fortress+Power
Costs 2 Energy.Costs 2 Energy.Ethereal.
Gain 2 Dexterity.
Gain 3 Metallicize.Gain 2 Dexterity.
Gain 3 Metallicize.

LariatLariat+Skill
Costs X Energy.Costs X Energy.Gain 5 Block X times.
Trigger your current Stance's Skill Bonus X times.Gain 7 Block X times.
Trigger your current Stance's Skill Bonus X times.

Moment of TruthMoment of Truth+Skill
Costs 0 Energy.Costs 0 Energy.Retain.
Draw 1 card.
FinisherRetain.
Draw 2 cards.
Finisher

PiercerPiercer+Attack
Costs 2 Energy.Costs 2 Energy.Deal 13 damage.
Any Stance Combo:
Apply 1 Weak and 1 Vulnerable.Deal 15 damage.
Any Stance Combo:
Apply 2 Weak and 2 Vulnerable.

Preemptive StrikePreemptive Strike+Attack
Costs 1 Energy.Costs 0 Energy.Deal damage equal to your Counter to ALL enemies.
If not in Defensive, lose half of your Counter.Deal damage equal to your Counter to ALL enemies.
If not in Defensive, lose half of your Counter.

ProvokeProvoke+Skill
Costs 0 Energy.Costs 0 Energy.Apply 1 Weak and 1 Vulnerable.Apply 1 Weak and 1 Vulnerable to ALL enemies.

Reckless StrikeReckless Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
Gain 1 Strength.
Enter Berserker.
Exhaust.Deal 9 damage.
Gain 1 Strength.
Enter Berserker.

RefreshmentRefreshment+Skill
Costs 1 Energy.Costs 1 Energy.Berserker Combo:
Gain
, then Exhaust this.
Defensive Combo:
Draw 3 cards.Berserker Combo:
Gain

, then Exhaust this.
Defensive Combo:
Draw 4 cards.

Rope-a-dopeRope-a-dope+Skill
Costs 2 Energy.Costs 2 Energy.Gain 8 Block.
Next turn, gain
and draw 2 cards.
FinisherGain 11 Block.
Next turn, gain
and draw 2 cards.
Finisher

Second IntentionSecond Intention+Skill
Costs 2 Energy.Costs 2 Energy.Gain 8 Block.
Gain 4 Counter.
If Counter is used this turn, the Riposte gains Replay 1.Gain 12 Block.
Gain 6 Counter.
If Counter is used this turn, the Riposte gains Replay 1.

Set A TrapSet A Trap+Skill
Costs 1 Energy.Costs 1 Energy.Gain 8 Block.
Defensive Combo:
Apply 1 Weak to ALL enemies.Gain 10 Block.
Defensive Combo:
Apply 2 Weak to ALL enemies.

Show-offShow-off+Skill
Costs 1 Energy.Costs 1 Energy.Trigger your current Stance's Skill Bonus.
Choose another player to draw 3 cards.Trigger your current Stance's Skill Bonus.
Choose another player to draw 4 cards.

Sigil of VictorySigil of Victory+Skill
Costs 1 Energy.Costs 1 Energy.Trigger your current Stance's Skill Bonus 3 times.Trigger your current Stance's Skill Bonus 4 times.

Skillful DodgeSkillful Dodge+Skill
Costs 1 Energy.Costs 1 Energy.Gain 4 Block.
Gain 4 Counter.
Defensive Combo:
Increase these effects by 4 this combat.Gain 5 Block.
Gain 5 Counter.
Defensive Combo:
Increase these effects by 5 this combat.

Technical JigTechnical Jig+Power
Costs 1 Energy.Costs 1 Energy.Whenever you enter a Stance, gain 3 Block. Whenever you enter a Stance, gain 4 Block. 

Vicious MockeryVicious Mockery+Skill
Costs 1 Energy.Costs 1 Energy.Gain 4 Vigor.
Apply 1 Weak.
Trigger your current Stance's Skill Bonus.Gain 5 Vigor.
Apply 2 Weak.
Trigger your current Stance's Skill Bonus.

Wind UpWind Up+Skill
Costs 0 Energy.Costs 0 Energy.Choose a Stance to Enter.
Select a Finisher from your Draw Pile to put into your Hand.
Exhaust.Choose a Stance to Enter.
Select a Finisher from your Draw Pile to put into your Hand.

Winner's CircleWinner's Circle+Skill
Costs 1 Energy.Costs 1 Energy.Draw 2 cards.
Gain 2 Glory.Draw 3 cards.
Gain 3 Glory.

Cheap ShotCheap Shot+Attack
Costs 3 Energy.Costs 2 Energy.Deal 5 damage.
If the enemy is a Boss, deal damage two more times. If not, Stun it.
Exhaust.Deal 5 damage.
If the enemy is a Boss, deal damage two more times. If not, Stun it.
Exhaust.

Clobber StrikeClobber Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
Gain Block equal to unblocked damage dealt.Deal 9 damage.
Gain Block equal to unblocked damage dealt.

Crowd FavoriteCrowd Favorite+Power
Costs 1 Energy.Costs 1 Energy.Whenever another player attacks an enemy, gain 1 Vigor.Whenever another player attacks an enemy, gain 2 Vigor.

Dancing MasterDancing Master+Power
Costs 2 Energy.Costs 2 Energy.Ethereal.
The first time you play a Finisher each turn, gain
and draw a card.The first time you play a Finisher each turn, gain
and draw a card.

DefianceDefiance+Skill
Costs 1 Energy.Costs 0 Energy.Retain.
Gain Block equal to double your Counter.
Lose all of your Counter.Retain.
Gain Block equal to double your Counter.
Lose all of your Counter.

DevastationDevastation+Attack
Costs 5 Energy.Costs 5 Energy.Deal 6 damage 3 times.
Costs 1 less
for each Finisher played this combat.Deal 9 damage 3 times.
Costs 1 less
for each Finisher played this combat.

Enchant CrownEnchant Crown+Skill
Costs 2 Energy.Costs 2 Energy.Ethereal.
Enchant a card in your Hand with Crowned.
Exhaust.Enchant a card in your Hand with Crowned.
Exhaust.

Enchant ShieldEnchant Shield+Skill
Costs 1 Energy.Costs 0 Energy.Enchant a card in your Hand with Nimble 8.
Exhaust.Enchant a card in your Hand with Nimble 8.
Exhaust.

Enchant SwordEnchant Sword+Skill
Costs 1 Energy.Costs 0 Energy.Enchant a card in your Hand with Sharp 8.
Exhaust.Enchant a card in your Hand with Sharp 8.
Exhaust.

Flurry Of StrikesFlurry Of Strikes+Attack
Costs 0 Energy.Costs 0 Energy.Deal 6 damage.
Whenever you enter a Stance, return this to your Hand from the Discard Pile.Deal 8 damage.
Whenever you enter a Stance, return this to your Hand from the Discard Pile.

Gladiator FormGladiator Form+Power
Costs 3 Energy.Costs 3 Energy.Ethereal.
The first Attack you play each turn deals double damage.The first Attack you play each turn deals double damage.

Hold FirmHold Firm+Skill
Costs 2 Energy.Costs 2 Energy.Gain 10 Block.
Gain 10 Counter.
Block is not removed at the start of your next turn.Gain 13 Block.
Gain 13 Counter.
Block is not removed at the start of your next turn.

HuddleHuddle+Skill
Costs 1 Energy.Costs 1 Energy.ALL players gain 6 Vigor.ALL players gain 8 Vigor.

Ignore PainIgnore Pain+Skill
Costs 3 Energy.Costs 3 Energy.Ethereal.
Your HP cannot be reduced until your next turn.
Finisher
Exhaust.Your HP cannot be reduced until your next turn.
Finisher
Exhaust.

ImprovisingImprovising+Power
Costs 1 Energy.Costs 1 Energy.Whenever you enter a Stance, trigger its Skill Bonus 2 times.Whenever you enter a Stance, trigger its Skill Bonus 3 times.

Killing SpreeKilling Spree+Power
Costs 2 Energy.Costs 2 Energy.Stances no longer have a cap on Skill Bonuses.
Trigger your current Stance's Skill Bonus 3 times.Stances no longer have a cap on Skill Bonuses.
Trigger your current Stance's Skill Bonus 5 times.

MagnificenceMagnificence+Power
Costs 1 Energy.Costs 1 Energy.At the start of your turn, gain 3 Glory.At the start of your turn, gain 4 Glory.

Masterful SlashMasterful Slash+Attack
Costs 2 Energy.Costs 2 Energy.Deal 9 damage.
At the start of your next turn, gain Vigor equal to unblocked damage dealt.Deal 12 damage.
At the start of your next turn, gain Vigor equal to unblocked damage dealt.

Murder StrikeMurder Strike+Attack
Costs 2 Energy.Costs 2 Energy.Retain.
Deal 6 damage.
Deals 2 additional damage for each Skill played while this is in your Hand.Retain.
Deal 9 damage.
Deals 3 additional damage for each Skill played while this is in your Hand.

Protective AuraProtective Aura+Power
Costs 1 Energy.Costs 1 Energy.Defensive Finishers grant 3 additional Block. Defensive Finishers grant 5 additional Block. 

Shield ThrowShield Throw+Attack
Costs 2 Energy.Costs 1 Energy.Deal damage equal to your Block twice.
If not in Defensive, don't gain Block from cards next turn.Deal damage equal to your Block twice.
If not in Defensive, don't gain Block from cards next turn.

Steel EdgeSteel Edge+Attack
Costs X Energy.Costs X Energy.Deal 6 damage X times.
Perform X times, at least once:
FinisherDeal 9 damage X times.
Perform X times, at least once:
Finisher

Strike of GeniusStrike of Genius+Power
Costs 2 Energy.Costs 2 Energy.At the start of your turn, add a random "Strike" Echo into your Hand.
It's free to play that turn.At the start of your turn, add a random Upgraded "Strike" Echo into your Hand.
It's free to play that turn.

Sword ThrowSword Throw+Attack
Costs 1 Energy.Costs 1 Energy.Deal 9 damage 2 times.
If not in Berserker, you can't play Attacks next turn.Deal 13 damage 2 times.
If not in Berserker, you can't play Attacks next turn.

Triple StrikeTriple Strike+Attack
Costs 2 Energy.Costs 2 Energy.Deal 6 damage.
Add 2 Strike Echoes into your Hand.
They're free to play and trigger Skill Bonus.Deal 9 damage.
Add 2 Strike+ Echoes into your Hand.
They're free to play and trigger Skill Bonus.

Ultimate StanceUltimate Stance+Skill
Costs 1 Energy.Costs 0 Energy.Retain.
Gain 10 Glory.
Exhaust.Retain.
Gain 10 Glory.
Exhaust.

Wreath of VictoryWreath of Victory+Skill
Costs 2 Energy.Costs 2 Energy.Double your Vigor and Counter.
Exhaust.Retain.
Double your Vigor and Counter.
Exhaust.
ExecutionExecution+Attack
Costs 2 Energy.Costs 2 Energy.Deal 6 damage 4 times.
Perform twice without exiting your Stance:
FinisherDeal 9 damage 4 times.
Perform twice without exiting your Stance:
Finisher
Last StandLast Stand+Power
Costs 1 Energy.Costs 0 Energy.Remove your Weak, Vulnerable, and Frail.
Gain 6 Strength.Remove your Weak, Vulnerable, and Frail.
Gain 6 Strength.

BerserkerBerserker+SkillEnter Berserker.Enter Berserker.

DefensiveDefensive+SkillEnter Defensive.Enter Defensive.

RiposteRiposte+Attack
Costs 0 Energy.Costs 0 Energy.Ethereal.
Deal 0 damage.
Exhaust.Ethereal.
Deal 0 damage.
Exhaust.
The Collector 121 cards


DefendDefend+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.Gain 8 Block.

FireballFireball+Attack
Costs 1 Energy.Costs 1 Energy.Retain.
Deal 10 damage.
Add a Burn into your Hand.Retain.
Deal 12 damage.
Add an Ember into your Hand.

Fuel the FireFuel the Fire+Skill
Costs 1 Energy.Costs 1 Energy.Pyre.
Gain 6 Block.
Next turn, gain
.Pyre.
Gain 8 Block.
Next turn, gain
.
Next turn, draw 1 card.

StrikeStrike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.Deal 9 damage.

ArroganceArrogance+Skill
Costs 1 Energy.Costs 1 Energy.Gain 7 Block.
Your next Attack this turn also applies 3 Miasma.Gain 9 Block.
Your next Attack this turn also applies 4 Miasma.

Biding BlastBiding Blast+Attack
Costs 1 Energy.Costs 1 Energy.Deal 9 damage.
If
was spent to play this card, hits twice.Deal 11 damage.
If
was spent to play this card, hits twice.

Bramblespar KindlingBramblespar Kindling+Skill
Costs 3 Energy.Costs 3 Energy.Flicker.
Kindle 2.
Add a Burning Strike into your Hand.
Exhaust.Flicker.
Kindle 3.
Add a Burning Strike+ into your Hand.
Exhaust.

Candle StrikeCandle Strike+Attack
Costs 1 Energy.Costs 1 Energy.Torchhead deals 14 damage.
Add a Burn into your Hand.Torchhead deals 16 damage.
Add a Soot into your Hand.

ClotheslineClothesline+Attack
Costs 2 Energy.Costs 2 Energy.Deal 13 damage.
Apply 2 Weak.Deal 16 damage.
Apply 3 Weak.

DeathmarkDeathmark+Attack
Costs 2 Energy.Costs 2 Energy.Deal 7 damage.
Next turn, enemy loses HP equal to twice the unblocked damage dealt.Deal 9 damage.
Next turn, enemy loses HP equal to twice the unblocked damage dealt.

Flame LashFlame Lash+Attack
Costs 1 Energy.Costs 1 Energy.Pyre.
Deal 8 damage.
If the Pyred card costs
or more, hit ALL enemies.Pyre.
Deal 12 damage.
If the Pyred card costs
or more, hit ALL enemies.

FlashFlash+Skill
Costs 1 Energy.Costs 1 Energy.Pyre.
Apply 4 Miasma.Pyre.
Apply 6 Miasma.

Forge ContractForge Contract+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
Torchhead deals 6 damage.Deal 8 damage.
Torchhead deals 8 damage.

Heat WaveHeat Wave+Attack
Costs 0 Energy.Costs 0 Energy.Deal 7 damage to ALL enemies.
Add an Ember into your Hand.Deal 10 damage to ALL enemies.
Add an Ember into your Hand.

Inevitable DemiseInevitable Demise+Attack
Costs 1 Energy.Costs 1 Energy.Deal 9 damage.
This enemy's Miasma increases by 1 each turn.Deal 12 damage.
This enemy's Miasma increases by 1 each turn.

It Matters NotIt Matters Not+Skill
Costs 2 Energy.Costs 2 Energy.Gain 12 Block.
Increase ALL enemy Weak, Vulnerable and Miasma by 1.Gain 16 Block.
Increase ALL enemy Weak, Vulnerable and Miasma by 1.

Jaded JabsJaded Jabs+Attack
Costs 2 Energy.Costs 2 Energy.Pyre.
Deal 14 damage.
Deals additional damage equal to 3 times the Pyred card's cost.Pyre.
Deal 16 damage.
Deals additional damage equal to 4 times the Pyred card's cost.

Mystery WeavingMystery Weaving+Skill
Costs 0 Energy.Costs 0 Energy.Gain 9 Block.
Grants 2 less Block for each other card in your Hand.Gain 12 Block.
Grants 2 less Block for each other card in your Hand.

RoastRoast+Attack
Costs 0 Energy.Costs 0 Energy.Pyre.
Deal 7 damage.
Add a Soot into your Hand.Pyre.
Deal 11 damage.
Add a Soot into your Hand.

Rotwood KindlingRotwood Kindling+Skill
Costs 3 Energy.Costs 3 Energy.Flicker.
Kindle 1.
Add a Rotshroom into your Hand.
Exhaust.Flicker.
Kindle 1.
Add a Rotshroom+ into your Hand.
Exhaust.

Spirit LeechSpirit Leech+Attack
Costs 2 Energy.Costs 2 Energy.Torchhead deals 15 damage.
Next turn, gain
.Torchhead deals 21 damage.
Next turn, gain
.

TorchbearerTorchbearer+Skill
Costs 2 Energy.Costs 2 Energy.Kindle 10.
Exhaust.Kindle 13.
Exhaust.

Veil of SmokeVeil of Smoke+Skill
Costs 1 Energy.Costs 1 Energy.At the end of your turn, gain 6 Block.
Lasts 1 additional turn for each Status card in your Hand.
Exhaust.At the end of your turn, gain 8 Block.
Lasts 1 additional turn for each Status card in your Hand.
Exhaust.

WildfireWildfire+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
If the enemy has 2 or more unique debuffs, hits twice.Deal 10 damage.
If the enemy has 2 or more unique debuffs, hits twice.

BillowBillow+Skill
Costs 3 Energy.Costs 3 Energy.Gain 18 Block.
Next turn, add Bellow into your Hand.Gain 23 Block.
Next turn, add Bellow into your Hand.

Black BindingsBlack Bindings+Skill
Costs 1 Energy.Costs 1 Energy.Apply 2 Weak.
Apply 2 Miasma for each unique debuff on the enemy.Apply 2 Weak.
Apply 3 Miasma for each unique debuff on the enemy.

BonfireBonfire+Skill
Costs 2 Energy.Costs 2 Energy.Pyre.
Gain 13 Block.
Next turn, gain
.
Add a Soot into your Hand.Pyre.
Gain 17 Block.
Next turn, gain
.
Add a Soot into your Hand.

Brain DrainBrain Drain+Skill
Costs 2 Energy.Costs 2 Energy.Enemy loses 14 HP.
The next Colorless card you play costs 0
.
Exhaust.Enemy loses 20 HP.
The next Colorless card you play costs 0
.
Exhaust.

Brydonis TalonBrydonis Talon+Attack
Costs 3 Energy.Costs 3 Energy.Deal 7 damage 3 times.
Gain 2 Strength.Deal 9 damage 3 times.
Gain 3 Strength.

Can't Touch ThisCan't Touch This+Power
Costs 1 Energy.Costs 1 Energy.Gain 1 Dexterity.
When you fully block an attack, apply 1 Miasma to the attacker.Gain 2 Dexterity.
When you fully block an attack, apply 1 Miasma to the attacker.

Cast IronCast Iron+Skill
Costs 1 Energy.Costs 1 Energy.Add 2 Burns into your Hand.
Kindle 4 for each Status card in your Hand.
Exhaust.Add 2 Embers into your Hand.
Kindle 4 for each Status card in your Hand.
Exhaust.

CharChar+Attack
Costs 1 Energy.Costs 1 Energy.Pyre.
Deal 5 damage.
Whenever you draw this card, a random enemy takes 5 additional damage from ALL Char cards.Pyre.
Deal 7 damage.
Whenever you draw this card, a random enemy takes 7 additional damage from ALL Char cards.

Collection BountyCollection Bounty+Attack
Costs 1 Energy.Costs 1 Energy.When this enemy dies, ALL players gain
.
Deal 9 damage.When this enemy dies, ALL players gain
.
Deal 12 damage.

Cursed WailCursed Wail+Skill
Costs 2 Energy.Costs 2 Energy.Enemies with 3 or more unique debuffs lose 1 Strength.
ALL enemies lose 8 Strength this turn.
Exhaust.Enemies with 3 or more unique debuffs lose 2 Strength.
ALL enemies lose 13 Strength this turn.
Exhaust.

Darkwillow KindlingDarkwillow Kindling+Skill
Costs 3 Energy.Costs 3 Energy.Flicker.
Kindle 1.
Gain
next turn.
Exhaust.Flicker.
Kindle 4.
Gain
next turn.
Exhaust.

Decimillipede HuskDecimillipede Husk+Skill
Costs 5 Energy.Costs 5 Energy.Flicker.
Kindle 4.
Gain 5 Block now and next turn.
Exhaust.Flicker.
Kindle 5.
Gain 7 Block now and next turn.
Exhaust.

EmpowerEmpower+Power
Costs X Energy.Costs X Energy.At the start of your next 2 turns, add an Ember into your Hand and Upgrade it X times.At the start of your next 2 turns, add an Ember into your Hand and Upgrade it X+1 times.

EnrichmentEnrichment+Power
Costs 1 Energy.Costs 1 Energy.Whenever you create an Ember, Upgrade it.Whenever you create an Ember, Upgrade it 2 times.

Entomancer HiveEntomancer Hive+Attack
Costs 2 Energy.Costs 1 Energy.Deal 1 damage 8 times.
Exhaust.Deal 1 damage 8 times.
Exhaust.

Equip: AxeEquip: Axe+Power
Costs 2 Energy.Costs 2 Energy.Kindle 6.
Torchhead's attacks deal 2 additional damage and deal damage to ALL enemies.Kindle 7.
Torchhead's attacks deal 3 additional damage and deal damage to ALL enemies.

Equip: StaffEquip: Staff+Power
Costs 2 Energy.Costs 2 Energy.Kindle 6.
Whenever Torchhead attacks, it applies 3 Miasma.Kindle 8.
Whenever Torchhead attacks, it applies 4 Miasma.

ExtricateExtricate+Attack
Costs 2 Energy.Costs 2 Energy.Deal 10 damage.
Deals 1 additional damage for each Miasma on the enemy.Deal 15 damage.
Deals 1 additional damage for each Miasma on the enemy.

Feel Our PainFeel Our Pain+Power
Costs 1 Energy.Costs 1 Energy.Whenever you play a Colorless card, ALL enemies lose 5 HP.Whenever you play a Colorless card, ALL enemies lose 8 HP.

Greenpyre EnchantmentGreenpyre Enchantment+Power
Costs 2 Energy.Costs 1 Energy.Choose another player.
Whenever their Attacks deal unblocked damage, they apply 1 Miasma.Choose another player.
Whenever their Attacks deal unblocked damage, they apply 1 Miasma.

Haunted CoralHaunted Coral+Skill
Costs 5 Energy.Costs 5 Energy.Flicker.
Gain 4 Plated Armor.
Exhaust.Flicker.
Gain 6 Plated Armor.
Exhaust.

Hired GuardsHired Guards+Skill
Costs 1 Energy.Costs 1 Energy.Another player Kindles 10.
Add an Ember into their Hand.Another player Kindles 14.
Add an Ember into their Hand.

I'll Take ThatI'll Take That+Attack
Costs 1 Energy.Costs 1 Energy.Steal up to 10 Block from the enemy.
Torchhead deals 10 damage.Steal up to 14 Block from the enemy.
Torchhead deals 14 damage.

Infested ShardInfested Shard+Power
Costs 3 Energy.Costs 3 Energy.Ethereal.
When you play a Skill, gain 2 Strength this turn.Retain.
When you play a Skill, gain 2 Strength this turn.

Inflict AgonyInflict Agony+Attack
Costs 2 Energy.Costs 2 Energy.Torchhead deals 17 damage.
If the enemy does not have Weak, apply 1 Weak then repeat for Vulnerable and Miasma.Torchhead deals 19 damage.
If the enemy does not have Weak, apply 2 Weak then repeat for Vulnerable and Miasma.

Ironbark KindlingIronbark Kindling+Skill
Costs 3 Energy.Costs 3 Energy.Flicker.
Kindle 4.
Gain 5 Block.
Exhaust.Flicker.
Kindle 5.
Gain 7 Block.
Exhaust.

KarmaKarma+Power
Costs 1 Energy.Costs 1 Energy.At the end of your turn, gain 3 Block for each enemy with 2 or more unique debuffs.At the end of your turn, gain 4 Block for each enemy with 2 or more unique debuffs.

Knightly RemnantKnightly Remnant+Skill
Costs 2 Energy.Costs 2 Energy.At the start of your turn, draw 2 additional cards.
ALL your cards are Ethereal.Retain.
At the start of your turn, draw 2 additional cards.
ALL your cards are Ethereal.

Lantern FlareLantern Flare+Skill
Costs 2 Energy.Costs 2 Energy.Pyre.
Apply 7 Miasma.
At the end of its turn, this enemy gains 2 Miasma. Pyre.
Apply 9 Miasma.
At the end of its turn, this enemy gains 3 Miasma.

Mecha CoreMecha Core+Power
Costs 2 Energy.Costs 1 Energy.Gain 10 Orb slots.
Whenever a card is Pyred, Channel 1 random Orb.Gain 10 Orb slots.
Whenever a card is Pyred, Channel 1 random Orb.

Mini-CurseMini-Curse+Skill
Costs 0 Energy.Costs 0 Energy.Pyre.
Apply 1 Weak and Vulnerable.
Add a Soot into your Hand.Pyre.
Apply 1 Weak and Vulnerable to ALL enemies.
Add a Soot into your Hand.

MisdirectMisdirect+Skill
Costs 0 Energy.Costs 0 Energy.Next turn, gain
.
Exhaust.Next turn, gain
.
Exhaust.

Misfortune CookiesMisfortune Cookies+Skill
Costs 1 Energy.Costs 1 Energy.Draw 1 card and Kindle 1 for each unique debuff on the enemy.
Exhaust.Draw 1 card and Kindle 2 for each unique debuff on the enemy.
Exhaust.

Nexus EyeNexus Eye+Attack
Costs 2 Energy.Costs 2 Energy.Deal 18 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 2 turns. Deal 20 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.

Oakbrim KindlingOakbrim Kindling+Skill
Costs 3 Energy.Costs 3 Energy.Flicker.
Kindle 2.
Draw 2 cards.
Exhaust.Flicker.
Kindle 3.
Draw 3 cards.
Exhaust.

Phantasmal RemnantPhantasmal Remnant+Attack
Costs 1 Energy.Costs 1 Energy.Gain 7 Block.
Deal 1 damage 3 times. Gain 10 Block.
Deal 1 damage 3 times.

Pyroclastic FlowPyroclastic Flow+Skill
Costs 1 Energy.Costs 1 Energy.Draw 3 cards.
Choose one of the drawn cards and Transform it into an Ember.Draw 4 cards.
Choose one of the drawn cards and Transform it into an Ember.

Quenching DregsQuenching Dregs+Attack
Costs 2 Energy.Costs 2 Energy.Deal 13 damage.
Draw 2 cards.
Costs 1 less
for each Status card in your Hand.
Exhaust.Deal 16 damage.
Draw 2 cards.
Costs 1 less
for each Status card in your Hand.
Exhaust.

Refined FuelRefined Fuel+Power
Costs 2 Energy.Costs 2 Energy.The first time you Pyre a Status each turn, gain
next turn.The first 2 times you Pyre a Status each turn, gain
next turn.

Scorching RayScorching Ray+Attack
Costs X Energy.Costs X Energy.Torchhead deals 10 damage X times.Torchhead deals 14 damage X times.

Seed of DoubtSeed of Doubt+Skill
Costs 0 Energy.Costs 0 Energy.Apply 3 Miasma.
Whenever a card is Exhausted while this is in Hand, increase its Miasma by 1.Apply 3 Miasma.
Whenever a card is Exhausted while this is in Hand, increase its Miasma by 2.

Shadow DaggersShadow Daggers+Attack
Costs 1 Energy.Costs 1 Energy.Torchhead deals 5 damage for each Colorless card in your Deck.
Exhaust.Torchhead deals 8 damage for each Colorless card in your Deck.
Exhaust.

Somber ShieldSomber Shield+Skill
Costs 1 Energy.Costs 1 Energy.Pyre.
Gain 4 Block.
Next turn, add a copy of the Pyred card into your Hand.Pyre.
Gain 7 Block.
Next turn, add a copy of the Pyred card into your Hand.

SoulforgeSoulforge+Skill
Costs 1 Energy.Costs 1 Energy.Draw 1 card.
Upgrade ALL cards in your Hand.
Exhaust.Draw 2 cards.
Upgrade ALL cards in your Hand.
Exhaust.

Stone HeadStone Head+Power
Costs 1 Energy.Costs 1 Energy.At the end of 2 turns, gain 
and 2 Strength.At the end of 2 turns, gain 

and 3 Strength.

SufferingSuffering+Power
Costs 1 Energy.Costs 1 Energy.Whenever you apply a debuff other than Miasma to an enemy, also apply 1 Miasma to them.Whenever you apply a debuff other than Miasma to an enemy, also apply 2 Miasma to them.

Terror EyeTerror Eye+Skill
Costs 3 Energy.Costs 3 Energy.Flicker.
Kindle 6.
Apply 3 Vulnerable to ALL enemies.
Exhaust.Flicker.
Kindle 9.
Apply 9 Vulnerable to ALL enemies.
Exhaust.

Void ArmorVoid Armor+Skill
Costs 1 Energy.Costs 1 Energy.EVERYONE gains 10 Block.
Block is not removed at the start of EVERYONE's next turn.EVERYONE gains 13 Block.
Block is not removed at the start of EVERYONE's next turn.

Whirling FlameWhirling Flame+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage to ALL enemies.
Put a card from your Discard Pile on top of your Draw Pile.Deal 11 damage to ALL enemies.
Put a card from your Discard Pile on top of your Draw Pile.

Writhing HuskWrithing Husk+Skill
Costs 2 Energy.Costs 2 Energy.Gain 20 Block.
Add an Infection into your Hand. Gain 24 Block.
Add an Infection into your Hand.

Afflicted OrbAfflicted Orb+Attack
Costs 1 Energy.Costs 1 Energy.Deal 14 damage.
If the current turn is Odd, apply 3 Weak.
Otherwise, apply 3 Vulnerable.Deal 18 damage.
If the current turn is Odd, apply 3 Weak.
Otherwise, apply 3 Vulnerable.

Ashes of CalamityAshes of Calamity+Skill
Costs 2 Energy.Costs 2 Energy.Ethereal.
Gain 9 Block.
Gains 3 additional Block for each Status card in your Deck.Ethereal.
Gain 12 Block.
Gains 3 additional Block for each Status card in your Deck.

Astral FlamesAstral Flames+Skill
Costs 2 Energy.Costs 2 Energy.Exhaust a card from your Hand, Draw Pile or Discard Pile.
Gain 10 Block.
Gains 3 additional Block for each
it costs.
Exhaust.Exhaust a card from your Hand, Draw Pile or Discard Pile.
Gain 12 Block.
Gains 4 additional Block for each
it costs.
Exhaust.

Beckoning CallBeckoning Call+Attack
Costs 6 Energy.Costs 6 Energy.Retain.
Enemy loses 50 HP.
Costs 1 less
for each Unplayable card in your Hand.
Exhaust.Retain.
Enemy loses 66 HP.
Costs 1 less
for each Unplayable card in your Hand.
Exhaust.

Ceremonial AntlerCeremonial Antler+Skill
Costs 0 Energy.Costs 0 Energy.Gain 2 Block for each
and
you have.
The next card you play ends your turn.Gain 3 Block for each
and
you have.
The next card you play ends your turn.

Coalescence FormCoalescence Form+Power
Costs 4 Energy.Costs 3 Energy.Gain
.
At the start of your turn, gain
and increase this gain by 1.Retain.
Gain
.
At the start of your turn, gain
and increase this gain by 1.

Coffin NailCoffin Nail+Attack
Costs 3 Energy.Costs 3 Energy.Deal 37 damage.
When this card is Exhausted, at the start of your next turn, return it to your Hand with 9 additional damage.Deal 44 damage.
When this card is Exhausted, at the start of your next turn, return it to your Hand with 11 additional damage.

Crusher ClawCrusher Claw+Attack
Costs 2 Energy.Costs 2 Energy.Deal 14 damage.
Play a random Attack in your Hand.Deal 18 damage.
Play an Attack in your Hand.

DarkstormDarkstorm+Skill
Costs 2 Energy.Costs 2 Energy.Ethereal.
Add a Blightning into your Hand, Draw Pile and Discard Pile.Ethereal.
Add a Blightning+ into your Hand, Draw Pile and Discard Pile.

DegradeDegrade+Skill
Costs X Energy.Costs X Energy.Enemy loses X Strength.
Apply X Miasma.
Exhaust.Enemy loses X Strength.
Apply 2X Miasma.
Exhaust.

Double TroubleDouble Trouble+Skill
Costs 1 Energy.Costs 1 Energy.Gain 3 Block.
This turn, your next Colorless card is played an extra time.Gain 7 Block.
This turn, your next Colorless card is played an extra time.

Dragon's TroveDragon's Trove+Skill
Costs 1 Energy.Costs 1 Energy.Pyre.
Put all Colorless cards from your Draw Pile into your Hand.
Gain
.
Exhaust.Pyre.
Retain.
Put all Colorless cards from your Draw Pile into your Hand.
Gain
.
Exhaust.

Equip: FurnaceEquip: Furnace+Power
Costs 2 Energy.Costs 2 Energy.Kindle 5.
Torchhead deals 1 additional damage for each Ember, Burn, or Soot in your Exhaust Pile.Kindle 6.
Torchhead deals 2 additional damage for each Ember, Burn, or Soot in your Exhaust Pile.

Equip: ShieldEquip: Shield+Power
Costs 2 Energy.Costs 2 Energy.Kindle 7.
Whenever Torchhead attacks, gain 3 Block.Kindle 10.
Whenever Torchhead attacks, gain 4 Block.

Finger of DeathFinger of Death+Skill
Costs 4 Energy.Costs 4 Energy.Only
may be spent on this.
Apply 54 Miasma to ALL enemies.Only
may be spent on this.
Apply 64 Miasma to ALL enemies.

Forbidden KnowledgeForbidden Knowledge+Skill
Costs 2 Energy.Costs 2 Energy.Choose 1 of 5 Upgraded cards of ANY Color into your Hand.
Reduce its cost by 1 this turn.Choose 1 of 5 Upgraded cards of ANY Color into your Hand.
It's free to play this turn.

Future PastFuture Past+Power
Costs 3 Energy.Costs 2 Energy.Megapyre.
At the start of your turn, gain

.
The first 3 cards drawn each turn are Afflicted with Bound.
Exhaust.Megapyre.
At the start of your turn, gain

.
The first 2 cards drawn each turn are Afflicted with Bound.
Exhaust.

GoodbyeGoodbye+Skill
Costs 2 Energy.Costs 2 Energy.Double ALL enemies' Miasma.
Exhaust.Retain.
Double ALL enemies' Miasma.
Exhaust.

HellfireHellfire+Skill
Costs 3 Energy.Costs 3 Energy.Megapyre.
Apply 5 Miasma for each Pyred card.
Exhaust.Megapyre.
Apply 8 Miasma for each Pyred card.
Exhaust.

HoardHoard+Skill
Costs 1 Energy.Costs 1 Energy.Pyre.
Draw cards until you have 7 in your Hand.
Retain your Hand this turn.
Exhaust.Pyre.
Draw cards until you have 8 in your Hand.
Retain your Hand this turn.
Exhaust.

Hoarder's StrikeHoarder's Strike+Attack
Costs 2 Energy.Costs 2 Energy.Pyre.
Deal 20 damage.
If the Pyred card was Colorless, play it.Pyre.
Deal 25 damage.
If the Pyred card was Colorless, play it.

Hungering AppendageHungering Appendage+Power
Costs 2 Energy.Costs 2 Energy.Whenever a card is Pyred that costs 
or more, Kindle 3.Whenever a card is Pyred that costs 
or more, Kindle 4.

Immortal CollarImmortal Collar+Power
Costs 3 Energy.Costs 2 Energy.When you play a Skill, gain 1 Strength.When you play a Skill, gain 1 Strength.

Matriarch ShellMatriarch Shell+Power
Costs 3 Energy.Costs 3 Energy.At the end of your next 3 turns, gain 4 Plated Armor.At the end of your next 3 turns, gain 5 Plated Armor.

Mysterious WindsMysterious Winds+Skill
Costs 1 Energy.Costs 1 Energy.Pyre.
Next turn, ALL players add a copy of the Pyred card into their Hand.Pyre.
Next turn, ALL players add an Upgraded copy of the Pyred card into their Hand.

OmenOmen+Power
Costs 1 Energy.Costs 1 Energy.Innate.
Whenever you play a Colorless card, gain 1 Strength.Innate.
Whenever you play a Colorless card, gain 2 Strength.

Pressurized StonePressurized Stone+Skill
Costs 3 Energy.Costs 3 Energy.Flicker.
At the end of 3 turns, apply 40 Miasma to ALL enemies.
Exhaust.Flicker.
At the end of 3 turns, apply 50 Miasma to ALL enemies.
Exhaust.

PyreblastPyreblast+Attack
Costs 10 Energy.Costs 10 Energy.Retain.
Deal 75 damage.
While this card is in your Hand, costs
less for each Status or Curse Pyred.Retain.
Deal 100 damage.
While this card is in your Hand, costs
less for each Status or Curse Pyred.

PyreworkPyrework+Power
Costs 2 Energy.Costs 2 Energy.Whenever you play a card with Pyre, Torchhead deals 5 damage.Whenever you play a card with Pyre, Torchhead deals 5 damage twice.

Receive TributeReceive Tribute+Skill
Costs 0 Energy.Costs 0 Energy.Pyre.
Choose 1 of 3 random Collectable cards to add into your Hand.
Enchant it with Steady.
Exhaust.Pyre.
Choose 1 of 3 random Collectable cards to add into your Hand.
Enchant it with Steady and Upgrade it.
Exhaust.

Sands of TimeSands of Time+Attack
Costs 12 Energy.Costs 12 Energy.Deal damage equal to 3 times the number of cards played this combat.
At the start of your turn, this card costs 1 less
.
Retain.
Deal damage equal to 3 times the number of cards played this combat.
At the start of your turn, this card costs 1 less
.

Shape of InkShape of Ink+Power
Costs 3 Energy.Costs 2 Energy.Gain 2 Slippery.Gain 2 Slippery.

Shooting StarShooting Star+Power
Costs 3 Energy.Costs 2 Energy.The first time you Pyre an Attack each turn, add a copy of it into your Hand.
It's free to play that turn.The first time you Pyre an Attack each turn, add a copy of it into your Hand.
It's free to play that turn.

Slag TeamSlag Team+Attack
Costs 0 Energy.Costs 0 Energy.Torchhead deals 7 damage.
Whenever an Ember is Pyred, return this to your Hand.Torchhead deals 11 damage.
Whenever an Ember is Pyred, return this to your Hand.

Sunbloom KindlingSunbloom Kindling+Skill
Costs 3 Energy.Costs 3 Energy.Flicker.
Kindle 5.
Gain 2 Strength.
Add 2 Ember into your Hand.
Exhaust.Flicker.
Kindle 8.
Gain 2 Strength.
Add 2 Ember+ into your Hand.
Exhaust.

Thorn WhipThorn Whip+Attack
Costs 1 Energy.Costs 1 Energy.Deal 5 damage to ALL enemies.
Apply Miasma equal to unblocked damage dealt.Deal 7 damage to ALL enemies.
Apply Miasma equal to unblocked damage dealt.

Trust FundTrust Fund+Skill
Costs 1 Energy.Costs 1 Energy.Swap Block with another player.
You both gain
.Swap Block with another player.
You both gain
.

WhompWhomp+Attack
Costs 2 Energy.Costs 2 Energy.Deal 14 damage.
Kindle 11.
Add a Burn into your Hand.
Exhaust.Deal 17 damage.
Kindle 14.
Add an Ember+ into your Hand.
Exhaust.

YOU ARE MINE!!!YOU ARE MINE!!!+Skill
Costs 2 Energy.Costs 2 Energy.Ethereal.
Apply 3 Weak, Frail, Vulnerable and Miasma to ALL enemies.
Exhaust.Ethereal.
Apply 5 Weak, Frail, Vulnerable and Miasma to ALL enemies.
Exhaust.
FinalizeFinalize+Skill
Costs 4 Energy.Costs 4 Energy.When this enemy dies, heal 10 HP.
Apply 24 Miasma.
Exhaust.When this enemy dies, heal 13 HP.
Apply 28 Miasma.
Exhaust.
Stash AwayStash Away+Skill
Costs 0 Energy.Costs 0 Energy.Pyre.
Gain 11 Block.
Next turn, gain
.
Next turn, draw 2 cards.Pyre.
Gain 12 Block.
Next turn, gain
.
Next turn, draw 2 cards.

BellowBellow+Skill
Costs 1 Energy.Costs 0 Energy.Ethereal.
Apply Miasma equal to unused Block last turn.
Exhaust.Ethereal.
Apply Miasma equal to unused Block last turn.
Exhaust.

Blightning StrikeBlightning Strike+Attack
Costs 0 Energy.Costs 0 Energy.Kindle 1.
Torchhead deals 9 damage.
Apply 3 Miasma.
Draw 2 cards.
Exhaust.Kindle 2.
Torchhead deals 11 damage.
Apply 4 Miasma.
Draw 2 cards.
Exhaust.

Burning StrikeBurning Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 10 damage.
Draw 2 cards.Deal 14 damage.
Draw 2 cards.

Lucky WickLucky Wick+Attack
Costs 0 Energy.Costs 0 Energy.Gain 3 Block.
Deal 3 damage.
Exhaust.Gain 4 Block.
Deal 4 damage.
Exhaust.

RotshroomRotshroom+Skill
Costs 1 Energy.Costs 1 Energy.Gain 8 Block.
Apply 2 Vulnerable.Gain 11 Block.
Apply 2 Vulnerable.

EmberEmber+StatusUnplayable.
When this card is Exhausted, gain 1 Strength.
At the end of your turn, if this is in your Hand, take 2 damage and return this to your Hand.Unplayable.
When this card is Exhausted, gain 2 Strength.
At the end of your turn, if this is in your Hand, take 3 damage and return this to your Hand.
The Guardian 103 cards


Curl UpCurl Up+Skill
Costs 1 Energy.Costs 1 Energy.Put a random card from your Hand into Stasis.
Brace 10.Put a card in your Hand into Stasis.
Brace 12.

DefendDefend+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.Gain 8 Block.

Second SlamSecond Slam+Attack
Costs 1 Energy.Costs 1 Energy.Ethereal.
Deal 7 damage.
❮ Socket ❯
Exhaust.Ethereal.
Deal 7 damage.
❮ Socket ❯
❮ Socket ❯
Exhaust.

StrikeStrike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.Deal 9 damage.

Twin SlamTwin Slam+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
Add a Second Slam into your Hand.
It keeps this card's Enchantment and Gems.
❮ Socket ❯Deal 7 damage.
Add a Second Slam+ into your Hand.
It keeps this card's Enchantment and Gems.
❮ Socket ❯
❮ Socket ❯

Ancient PowerAncient Power+Skill
Costs 1 Energy.Costs 1 Energy.Gain 3 Strength this turn.
Gain 3 Dexterity this turn.
❮ Socket ❯Gain 4 Strength this turn.
Gain 4 Dexterity this turn.
❮ Socket ❯

Charge UpCharge Up+Skill
Costs 1 Energy.Costs 1 Energy.Gain 7 Block.
Next turn, gain 2 Strength for one turn.
❮ Socket ❯Gain 9 Block.
Next turn, gain 3 Strength for one turn.
❮ Socket ❯

Crystal RayCrystal Ray+Attack
Costs 2 Energy.Costs 2 Energy.Deal 12 damage.
Deals 2 additional damage for each Gem in your Deck.Deal 16 damage.
Deals 3 additional damage for each Gem in your Deck.

Delay FieldDelay Field+Skill
Costs 2 Energy.Costs 2 Energy.Gain 12 Block.
Polish 1.Gain 16 Block.
Polish 1.

IncinerateIncinerate+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
Accelerate.
❮ Socket ❯Deal 8 damage.
Accelerate twice.
❮ Socket ❯

Piercing HidePiercing Hide+Skill
Costs 1 Energy.Costs 1 Energy.Gain 7 Block.
Gain 2 Thorns this turn.
Brace 3.
❮ Socket ❯Gain 9 Block.
Gain 3 Thorns this turn.
Brace 4.
❮ Socket ❯

Poly BeamPoly Beam+Attack
Costs 1 Energy.Costs 1 Energy.Deal 2 damage to a random enemy 4 times.Deal 2 damage to a random enemy 5 times.

Priming ShotPriming Shot+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
Brace 4.
❮ Socket ❯Deal 10 damage.
Brace 6.
❮ Socket ❯

RerouteReroute+Attack
Costs 1 Energy.Costs 1 Energy.Deal 9 damage.
Place the next card you play this turn into Stasis.
❮ Socket ❯Deal 12 damage.
Place the next card you play this turn into Stasis.
❮ Socket ❯

Roll AttackRoll Attack+Attack
Costs 2 Energy.Costs 2 Energy.Deal 16 damage.
If in Defensive Mode, affects ALL enemies.
Otherwise, Brace 8.
❮ Socket ❯Deal 20 damage.
If in Defensive Mode, affects ALL enemies.
Otherwise, Brace 8.
❮ Socket ❯

RubyRuby+Skill
Costs 0 Energy.Costs 0 Energy.Gem.
Gain 2 Strength this turn.Gem.
Gain 2 Strength this turn.

SapphireSapphire+Skill
Costs 0 Energy.Costs 0 Energy.Gem.
Brace 4.Gem.
Brace 4.

Shield ChargerShield Charger+Skill
Costs 2 Energy.Costs 2 Energy.Put this into Stasis.
Tick: Brace 4 and gain 10 Block.
Volatile.Put this into Stasis.
Tick: Brace 6 and gain 12 Block.
Volatile.

Strike for StrikeStrike for Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 13 damage.
Deals additional damage equals to your Thorns.
Take 3 damage.
❮ Socket ❯Deal 17 damage.
Deals additional damage equals to your Thorns.
Take 3 damage.
❮ Socket ❯

SuspensionSuspension+Skill
Costs 1 Energy.Costs 1 Energy.Gain 6 Block.
Place a card in your Hand into Stasis.
❮ Socket ❯Gain 9 Block.
Place a card in your Hand into Stasis.
❮ Socket ❯

Temporal ShieldTemporal Shield+Skill
Costs 1 Energy.Costs 1 Energy.Gain 7 Block.
Accelerate.Gain 10 Block.
Accelerate.

Temporal StrikeTemporal Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
Gain
if you have a card in Stasis.
❮ Socket ❯Deal 10 damage.
Gain
if you have a card in Stasis.
❮ Socket ❯

TourmalineTourmaline+Skill
Costs 0 Energy.Costs 0 Energy.Gem.
Gain 4 Thorns this turn.Gem.
Gain 4 Thorns this turn.

Walker ClawWalker Claw+Attack
Costs 2 Energy.Costs 2 Energy.Deal 18 damage.
❮ Socket ❯
❮ Socket ❯Deal 23 damage.
❮ Socket ❯
❮ Socket ❯

AmberAmber+Skill
Costs 0 Energy.Costs 0 Energy.Gem.
Accelerate.Gem.
Accelerate.

AmethystAmethyst+Skill
Costs 0 Energy.Costs 0 Energy.Gem.
ALL enemies lose 2 Strength this turn.Gem.
ALL enemies lose 2 Strength this turn.

AquamarineAquamarine+Skill
Costs 0 Energy.Costs 0 Energy.Gem.
Add a Crystal Ward into your Hand.Gem.
Add a Crystal Ward into your Hand.

CloneClone+Skill
Costs 1 Energy.Costs 1 Energy.Choose a card.
Place a copy of that card into Stasis.
Exhaust.Choose a card.
Place a copy of that card into Stasis.
Accelerate.
Exhaust.

EmeraldEmerald+Skill
Costs 0 Energy.Costs 0 Energy.Gem.
Gain 2 Dexterity this turn.Gem.
Gain 2 Dexterity this turn.

EmergencyEmergency+Skill
Costs 0 Energy.Costs 0 Energy.Accelerate ALL cards in Stasis.
Exhaust.Accelerate ALL cards in Stasis twice.
Exhaust.

Evasive ProtocolEvasive Protocol+Power
Costs 1 Energy.Costs 1 Energy.Whenever you enter Defensive Mode, Polish 1.
Brace 6.Whenever you enter Defensive Mode, Polish 2.
Brace 9.

Floating OrbsFloating Orbs+Power
Costs 1 Energy.Costs 1 Energy.Whenever you play a 0
card, deal 3 damage to a random enemy.Whenever you play a 0
card, deal 4 damage to a random enemy.

GarnetGarnet+Skill
Costs 0 Energy.Costs 0 Energy.Gem.
Apply 1 Vulnerable to ALL enemies.Gem.
Apply 1 Vulnerable to ALL enemies.

Guardian WhirlGuardian Whirl+Attack
Costs 2 Energy.Costs 2 Energy.Deal 4 damage to ALL enemies twice.
If you have 16 or more Block, deal damage 2 more times.Deal 6 damage to ALL enemies twice.
If you have 16 or more Block, deal damage 2 more times.

HardenHarden+Power
Costs 1 Energy.Costs 1 Energy.Gain 3 Metallicize.Gain 4 Metallicize.

Multi-BeamMulti-Beam+Attack
Costs X Energy.Costs X Energy.Deal 3 damage to ALL enemies X times.
Stasis lasts 3 turns.
Tick: Increase this card's damage by 2.Deal 6 damage to ALL enemies X times.
Stasis lasts 3 turns.
Tick: Increase this card's damage by 3.

Multi-TropsMulti-Trops+Power
Costs 1 Energy.Costs 1 Energy.ALL players gain 2 Thorns.ALL players gain 3 Thorns.

OpalOpal+Skill
Costs 0 Energy.Costs 0 Energy.Gem.
Draw a card.Gem.
Draw a card.

Orb SupportOrb Support+Attack
Costs 2 Energy.Costs 2 Energy.Deal 9 damage.
Brace for unblocked damage dealt.
Exhaust.Deal 12 damage.
Brace for unblocked damage dealt.
Exhaust.

OrbwalkOrbwalk+Power
Costs 2 Energy.Costs 2 Energy.Gain 3 Strength.
Tick: Gain 1 Strength.
Volatile.Gain 3 Strength.
Tick: Gain 1 Strength.

OverloadOverload+Skill
Costs 1 Energy.Costs 1 Energy.Draw 2 cards.
Polish 1.Draw 3 cards.
Polish 1.

PreprogramPreprogram+Skill
Costs 1 Energy.Costs 1 Energy.Look at the top 5 cards of your Draw Pile.
Choose one and put it into Stasis.
❮ Socket ❯Look at the top 8 cards of your Draw Pile.
Choose one and put it into Stasis.
❮ Socket ❯

Prismatic BarrierPrismatic Barrier+Skill
Costs 1 Energy.Costs 1 Energy.Gain 2 Block for each Gem in this card.
❮ Socket ❯
❮ Socket ❯
❮ Socket ❯Gain 3 Block for each Gem in this card.
❮ Socket ❯
❮ Socket ❯
❮ Socket ❯

Prismatic SprayPrismatic Spray+Attack
Costs 1 Energy.Costs 1 Energy.Deal 3 damage for each Gem in this card.
❮ Socket ❯
❮ Socket ❯
❮ Socket ❯Deal 4 damage for each Gem in this card.
❮ Socket ❯
❮ Socket ❯
❮ Socket ❯

RechargeRecharge+Skill
Costs 1 Energy.Costs 1 Energy.Gain 7 Block.
Brace 8.Gain 10 Block.
Brace 10.

RecoverRecover+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.
Brace 2.
Place a card from your Discard Pile into Stasis.Gain 8 Block.
Brace 3.
Place a card from your Discard Pile into Stasis.

Refracted BeamRefracted Beam+Attack
Costs 2 Energy.Costs 2 Energy.Deal 3 damage 3 times.
Can be Upgraded any number of times.
Gain +1 Socket each time you Upgrade this.
❮ Socket ❯Deal 3 damage 4 times.
Can be Upgraded any number of times.
Gain +1 Socket each time you Upgrade this.
❮ Socket ❯
❮ Socket ❯

Refracted LightRefracted Light+Attack
Costs 1 Energy.Costs 1 Energy.Deal 9 damage.
Gems in this card affect ALL players.
❮ Socket ❯
❮ Socket ❯Deal 9 damage.
Gems in this card affect ALL players.
❮ Socket ❯
❮ Socket ❯
❮ Socket ❯

RepulsorRepulsor+Power
Costs 1 Energy.Costs 0 Energy.The first time you draw a Status or Curse card each turn, Exhaust it and draw a card.The first time you draw a Status or Curse card each turn, Exhaust it and draw a card.

Resilient PlateResilient Plate+Skill
Costs 1 Energy.Costs 1 Energy.Brace 8.
Polish 2.
Exhaust.Brace 8.
Polish 2.

RutileRutile+Skill
Costs 0 Energy.Costs 0 Energy.Gem.
Apply 1 Weak to a random enemy.Gem.
Apply 1 Weak to a random enemy.

Sentry BlastSentry Blast+Attack
Costs 0 Energy.Costs 0 Energy.Deal 5 damage.
Place a Sentry Wave into Stasis.
Exhaust.Deal 7 damage.
Place a Sentry Wave+ into Stasis.
Exhaust.

SerrateSerrate+Attack
Costs 2 Energy.Costs 2 Energy.Deal 15 damage.
Deals additional damage equal to 2 times your Thorns.Deal 20 damage.
Deals additional damage equal to 3 times your Thorns.

Shared FluxShared Flux+Skill
Costs 0 Energy.Costs 0 Energy.Another player chooses a card in their Draw Pile to put into Stasis.
Exhaust.Another player chooses a card in their Draw Pile to put into Stasis.

Sharp HideSharp Hide+Power
Costs 1 Energy.Costs 1 Energy.Gain 1 Dexterity.
At the start of your turn, gain 2 Thorns for one turn.Gain 1 Dexterity.
At the start of your turn, gain 4 Thorns for one turn.

Shield SpikesShield Spikes+Skill
Costs 2 Energy.Costs 2 Energy.Gain 11 Block.
Gain 3 Thorns if in Defensive Mode.
Brace 8.Gain 15 Block.
Gain 4 Thorns if in Defensive Mode.
Brace 8.

Spiker ProtocolSpiker Protocol+Power
Costs 1 Energy.Costs 1 Energy.Whenever you enter Defensive Mode, gain 2 Thorns.
Brace 6.Whenever you enter Defensive Mode, gain 3 Thorns.
Brace 9.

Stasis StrikeStasis Strike+Attack
Costs 2 Energy.Costs 2 Energy.Deal 15 damage.
Gain 1 Stasis Slot.Deal 20 damage.
Gain 1 Stasis Slot.

Time BombTime Bomb+Attack
Costs 2 Energy.Costs 2 Energy.Deal 14 damage to ALL enemies.
Accelerate ALL cards in Stasis.
Exhaust.Deal 18 damage to ALL enemies.
Accelerate ALL cards in Stasis.
Exhaust.

Time CapacitorTime Capacitor+Power
Costs 1 Energy.Costs 0 Energy.Gain 1 Stasis Slot.Gain 1 Stasis Slot.

Time SifterTime Sifter+Power
Costs 1 Energy.Costs 1 Energy.At the start of your turn, Accelerate.Innate.
At the start of your turn, Accelerate.

Vent SteamVent Steam+Skill
Costs 1 Energy.Costs 1 Energy.Apply 2 Vulnerable to ALL enemies.
❮ Socket ❯
❮ Socket ❯Apply 3 Vulnerable to ALL enemies.
❮ Socket ❯
❮ Socket ❯

BastionBastion+Power
Costs 2 Energy.Costs 2 Energy.Whenever you Brace, all allies gain 1 Block.Whenever you Brace, all allies gain 2 Block.

BismuthBismuth+Skill
Costs 1 Energy.Costs 1 Energy.Gem.
Gain 1 Stasis Slot. Aggravate.Gem.
Gain 1 Stasis Slot. Aggravate.

Body CrashBody Crash+Attack
Costs 2 Energy.Costs 2 Energy.Gain 5 Block.
Deal damage equal to your Block.Gain 8 Block.
Deal damage equal to your Block.

Brilliant ScalesBrilliant Scales+Power
Costs 2 Energy.Costs 2 Energy.Ethereal.
At the start of your turn:
❮ Socket ❯
❮ Socket ❯
❮ Socket ❯Retain.
At the start of your turn:
❮ Socket ❯
❮ Socket ❯
❮ Socket ❯

Bronze BramblesBronze Brambles+Power
Costs 3 Energy.Costs 2 Energy.Whenever a debuff is applied to you, gain 1 Thorns.Whenever a debuff is applied to you, gain 1 Thorns.

CitrineCitrine+Skill
Costs 0 Energy.Costs 0 Energy.Gem.
Gain res://images/packed/sprite_fonts/colorless_energy_icon.png.Gem.
Gain res://images/packed/sprite_fonts/colorless_energy_icon.png.

Compile PackageCompile Package+Skill
Costs 0 Energy.Costs 0 Energy.Choose 1 of 3 random Packages to put into Stasis.
Exhaust.Choose 1 of 3 random Upgraded Packages to put into Stasis.
Exhaust.

Construction FormConstruction Form+Power
Costs 3 Energy.Costs 3 Energy.Ethereal.
Gain 2 Buffer.
At the start of your turn, if you have Buffer, gain 1 Strength.Gain 2 Buffer.
At the start of your turn, if you have Buffer, gain 1 Strength.

DiamondDiamond+SkillGem.
Unplayable.
Replay once per combat. Aggravate.Gem.
Unplayable.
Replay once per combat. Aggravate.

Exploit GemsExploit Gems+Skill
Costs 0 Energy.Costs 0 Energy.Draw a card.
❮ Socket ❯
❮ Socket ❯Draw a card.
❮ Socket ❯
❮ Socket ❯
❮ Socket ❯

Fierce BashFierce Bash+Attack
Costs 2 Energy.Costs 2 Energy.Deal 16 damage.
Place this into Stasis.
Tick: Increase this card's damage by 2.Deal 20 damage.
Place this into Stasis.
Tick: Increase this card's damage by 2.

Future PlansFuture Plans+Power
Costs 1 Energy.Costs 1 Energy.At the end of your turn, put up to 1 card in your Hand into Stasis.Innate.
At the end of your turn, put up to 1 card in your Hand into Stasis.

Gem CannonGem Cannon+Attack
Costs 3 Energy.Costs 3 Energy.Deal 16 damage.
Activate ALL of your Gems.
Exhaust.Deal 22 damage.
Activate ALL of your Gems.
Exhaust.

Gem FinderGem Finder+Power
Costs 1 Energy.Costs 0 Energy.Whenever you play an Unsocketed Gem, draw 1 additional card next turn.Whenever you play an Unsocketed Gem, draw 1 additional card next turn.

Giga BeamGiga Beam+Attack
Costs 3 Energy.Costs 3 Energy.Deal 36 damage to ALL enemies.
Strength affects this card 2 times.
Skip your next turn. Deal 40 damage to ALL enemies.
Strength affects this card 4 times.
Skip your next turn.

High FrequencyHigh Frequency+Skill
Costs 3 Energy.Costs 2 Energy.Exhaust a card.
Fill your Stasis slots with copies of it.
Exhaust.Exhaust a card.
Fill your Stasis slots with copies of it.
Exhaust.

Laser TurretLaser Turret+Attack
Costs 1 Energy.Costs 1 Energy.Deal 5 damage.
Place this into Stasis.
Stasis lasts 4 turns.
Tick: Deal 5 damage to a random enemy.Deal 7 damage.
Place this into Stasis.
Stasis lasts 4 turns.
Tick: Deal 7 damage to a random enemy.

Maximum OverdriveMaximum Overdrive+Power
Costs 2 Energy.Costs 1 Energy.Whenever a card ticks down in Stasis, gain 1 Strength that turn.Whenever a card ticks down in Stasis, gain 1 Strength that turn.

OnyxOnyx+Skill
Costs 0 Energy.Costs 0 Energy.Gem.
Polish 1.Gem.
Polish 1.

OverblockOverblock+Power
Costs 2 Energy.Costs 1 Energy.Ethereal.
Whenever you enter Defensive Mode, the ally with the least Block gains 12 Block and 3 Thorns that turn.Ethereal.
Whenever you enter Defensive Mode, the ally with the least Block gains 12 Block and 3 Thorns that turn.

Revenge ProtocolRevenge Protocol+Power
Costs 2 Energy.Costs 2 Energy.Whenever you enter Defensive Mode, gain 2 Strength.
At the start of your turn, Brace 4.Whenever you enter Defensive Mode, gain 3 Strength.
At the start of your turn, Brace 6.

Rock SlideRock Slide+Attack
Costs 3 Energy.Costs 3 Energy.Deal 30 damage.
Presocketed with a Common, Uncommon, and Rare Gem.
❮ Socket ❯
❮ Socket ❯
❮ Socket ❯Deal 42 damage.
Presocketed with a Common, Uncommon, and Rare Gem.
❮ Socket ❯
❮ Socket ❯
❮ Socket ❯

Speed BoostSpeed Boost+Skill
Costs 1 Energy.Costs 0 Energy.Accelerate 3 times. Accelerate 3 times. 

Spheric ShieldSpheric Shield+Skill
Costs X Energy.Costs X Energy.Brace 10 X times.
Exhaust.Brace 13 X times.
Exhaust.

Stasis EngineStasis Engine+Power
Costs 1 Energy.Costs 1 Energy.When you play the 3rd 0
card in a single turn, gain
and draw a card.Innate.
When you play the 3rd 0
card in a single turn, gain
and draw a card.

Stasis FieldStasis Field+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.
Place this card into Stasis.Gain 8 Block.
Place this card into Stasis.

Temporal RefractionTemporal Refraction+Power
Costs 2 Energy.Costs 1 Energy.Double the first Gem effect you activate each turn.Double the first Gem effect you activate each turn.
Ancient ConstructAncient Construct+Power
Costs 3 Energy.Costs 2 Energy.Gain 1 Artifact.
At the start of your turn, if you have no Artifact, gain 1 Artifact.Gain 1 Artifact.
At the start of your turn, if you have no Artifact, gain 1 Artifact.
Bauble BurstBauble Burst+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage 3 times.
Perform 3 times:
❮ Socket ❯Deal 7 damage 3 times.
Perform 3 times:
❮ Socket ❯
❮ Socket ❯

Crystal ShivCrystal Shiv+Attack
Costs 0 Energy.Costs 0 Energy.Deal 3 damage.
Exhaust.Deal 5 damage.
Exhaust.

Crystal WardCrystal Ward+Skill
Costs 0 Energy.Costs 0 Energy.Gain 4 Block.
Exhaust.Gain 6 Block.
Exhaust.

Gear UpGear Up+Skill
Costs 1 Energy.Costs 1 Energy.Retain.
Brace 10.
Exhaust.Retain.
Brace 15.
Exhaust.

Package: AncientsPackage: Ancients+Skill
Costs 2 Energy.Costs 2 Energy.Gain a Overload, Ancient Power, and Maximum Overdrive.
Exhaust.Gain a Overload+, Ancient Power+, and Maximum Overdrive+.
Exhaust.

Package: BronzePackage: Bronze+Skill
Costs 1 Energy.Costs 1 Energy.Gain a Giga Beam, Orb Support, and Resilient Plate.
Exhaust.Gain a Giga Beam+, Orb Support+, and Resilient Plate+.
Exhaust.

Package: DefectPackage: Defect+Skill
Costs 1 Energy.Costs 1 Energy.Gain a Reroute, Preprogram, and Time Capacitor.
Exhaust.Gain a Reroute+, Preprogram+, and Time Capacitor+.
Exhaust.

Package: OrbwalkerPackage: Orbwalker+Skill
Costs 0 Energy.Costs 0 Energy.Gain a Orbwalk, Walker Claw, and Incinerate.
Exhaust.Gain a Orbwalk+, Walker Claw+, and Incinerate+.
Exhaust.

Package: SentryPackage: Sentry+Skill
Costs 0 Energy.Costs 0 Energy.Gain a Sentry Blast, Sentry Wave, and Sentry Wave.
Exhaust.Gain a Sentry Blast+, Sentry Wave+, and Sentry Wave+.
Exhaust.

Package: ShapesPackage: Shapes+Skill
Costs 0 Energy.Costs 0 Energy.Gain a Time Bomb, Spiker Protocol, and Repulsor.
Exhaust.Gain a Time Bomb+, Spiker Protocol+, and Repulsor+.
Exhaust.

Package: SphericPackage: Spheric+Skill
Costs 2 Energy.Costs 2 Energy.Gain a Spheric Shield, Floating Orbs, and Harden.
Exhaust.Gain a Spheric Shield+, Floating Orbs+, and Harden+.
Exhaust.

Sentry WaveSentry Wave+Skill
Costs 0 Energy.Costs 0 Energy.Apply 1 Weak.
Place a Sentry Blast into Stasis.
Exhaust.Apply 1 Weak.
Brace 2.
Place a Sentry Blast+ into Stasis.
Exhaust.

FragmentedGemCardFragmentedGemCard+Skill
Costs 0 Energy.Costs 0 Energy.Gem.
Add a Crystal Shiv into your Hand.Gem.
Add a Crystal Shiv into your Hand.
The Hermit 93 cards


Impending DoomImpending Doom+CurseUnplayable.
If this is Dead On at the end of your turn, deal 13 damage to EVERYONE.Unplayable.
If this is Dead On at the end of your turn, deal 13 damage to EVERYONE.

MementoMemento+Curse
Costs 0 Energy.Costs 0 Energy.Retain.
Apply 1 Vulnerable to EVERYONE.Retain.
Apply 1 Vulnerable to EVERYONE.

CovetCovet+Skill
Costs 0 Energy.Costs 0 Energy.Discard 1 card.
Draw 1 card.
Discarded Curses are Exhausted.Discard 1 card.
Draw 2 cards.
Discarded Curses are Exhausted.

DefendDefend+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.Gain 8 Block.

SnapshotSnapshot+Attack
Costs 1 Energy.Costs 1 Energy.Deal 5 damage.
Dead On: Gain Block equal to damage dealt.Deal 8 damage.
Dead On: Gain Block equal to damage dealt.

StrikeStrike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.Deal 9 damage.

Body ArmorBody Armor+Skill
Costs 1 Energy.Costs 1 Energy.Discard a card.
Gain 5 Block.
If it was a non-Attack, gain 5 Block again.Discard a card.
Gain 7 Block.
If it was a non-Attack, gain 7 Block again.

Called ShotCalled Shot+Attack
Costs 0 Energy.Costs 0 Energy.Deal 5 damage.
If the last card played this turn triggered Dead On, draw a card.Retain.
Deal 7 damage.
If the last card played this turn triggered Dead On, draw a card.

CoalescenceCoalescence+Skill
Costs 1 Energy.Costs 1 Energy.Gain 6 Block.
Retain up to 2 cards this turn.Gain 9 Block.
Retain up to 3 cards this turn.

DiveDive+Skill
Costs 1 Energy.Costs 1 Energy.Gain 8 Block.
Dead On: Gain 1 Plated Armor.Gain 10 Block.
Dead On: Gain 2 Plated Armor.

FeintFeint+Skill
Costs 0 Energy.Costs 0 Energy.Gain 3 Block.
Apply 2 Bruise to ALL enemies.Gain 5 Block.
Apply 3 Bruise to ALL enemies.

HeadshotHeadshot+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
Dead On: Hits an additional time.Deal 9 damage.
Dead On: Hits an additional time.

High-CaliberHigh-Caliber+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
Add a Strike+2 into your Hand.
Exhaust.Deal 9 damage.
Add a Strike+3 into your Hand.
Exhaust.

Hole UpHole Up+Skill
Costs 1 Energy.Costs 1 Energy.Gain 12 Block.
Gain 2 Weak.Gain 16 Block.
Gain 2 Weak.

Itchy TriggerItchy Trigger+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
Dead On: Reduce the cost of the most expensive card in your Hand by 1 this turn.Deal 10 damage.
Dead On: Reduce the cost of the most expensive card in your Hand by 2 this turn.

Low ProfileLow Profile+Skill
Costs 1 Energy.Costs 1 Energy.Gain 7 Block.
Gain 4 additional Block for each debuff on you.Gain 9 Block.
Gain 5 additional Block for each debuff on you.

ManifestManifest+Skill
Costs 2 Energy.Costs 2 Energy.Gain 16 Block.
Add an Injury into your Hand.Gain 20 Block.
Add an Injury into your Hand.

MisfireMisfire+Attack
Costs 1 Energy.Costs 1 Energy.Deal 13 damage.
Add a Clumsy into your Draw Pile.Deal 17 damage.
Add a Clumsy into your Draw Pile.

Pistol WhipPistol Whip+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
Apply 3 Bruise.Deal 8 damage.
Apply 5 Bruise.

QuickdrawQuickdraw+Attack
Costs 1 Energy.Costs 1 Energy.Deal 9 damage.
Draw 2 cards.
Next turn, draw 1 less card.Deal 11 damage.
Draw 3 cards.
Next turn, draw 1 less card.

RouletteRoulette+Attack
Costs 2 Energy.Costs 2 Energy.Deal 16 damage.
Discard your Hand,
then draw that many cards.Deal 22 damage.
Discard your Hand,
then draw that many cards.

SpectreSpectre+Skill
Costs 0 Energy.Costs 0 Energy.Gain 2 Block.
Add Ethereal to a random card in your Hand.Gain 4 Block.
Add Ethereal to a card in your Hand.

Spray n' PraySpray n' Pray+Attack
Costs 1 Energy.Costs 1 Energy.Deal 5 damage to a random enemy 3 times.
Add a Doubt into your Draw Pile.Deal 6 damage to a random enemy 3 times.
Add a Doubt into your Draw Pile.

Tracking ShotsTracking Shots+Attack
Costs 1 Energy.Costs 1 Energy.Concentrate.
Deal 4 damage twice.Concentrate.
Deal 6 damage twice.

VantageVantage+Skill
Costs 1 Energy.Costs 1 Energy.Gain 7 Block.
Dead On: Draw and Upgrade a card.Gain 9 Block.
Dead On: Draw and Upgrade 2 cards.

Wide OpenWide Open+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
Apply 1 Vulnerable.Deal 8 damage.
Apply 2 Vulnerable.

BrawlBrawl+Power
Costs 2 Energy.Costs 2 Energy.At the start of your turn, apply 3 Bruise to ALL enemies.At the start of your turn, apply 5 Bruise to ALL enemies.

CheatCheat+Skill
Costs 1 Energy.Costs 1 Energy.Play one of the top 3 cards in your Draw Pile.
Dead On: Also trigger its Dead On effect.Play one of the top 5 cards in your Draw Pile.
Dead On: Also trigger its Dead On effect.

ComboCombo+Power
Costs 1 Energy.Costs 1 Energy.The first time you trigger Dead On each turn, return that card to your Hand.The first 2 times you trigger Dead On each turn, return that card to your Hand.

Cursed WeaponCursed Weapon+Attack
Costs 1 Energy.Costs 0 Energy.Lose 2 HP.
Deal 10 damage.
Permanently increase the damage of ALL Cursed Weapons by 1.
Exhaust.Lose 2 HP.
Deal 10 damage.
Permanently increase the damage of ALL Cursed Weapons by 1.
Exhaust.

Dead Man's HandDead Man's Hand+Skill
Costs 1 Energy.Costs 0 Energy.Discard your Hand.
Put the 3 rarest cards from your Draw Pile into your Hand.Discard your Hand.
Put the 3 rarest cards from your Draw Pile into your Hand.

DeadeyeDeadeye+Attack
Costs 1 Energy.Costs 1 Energy.Deal 5 damage.
Dead On: Gain 2 Strength.Deal 6 damage.
Dead On: Gain 3 Strength.

DesperadoDesperado+Attack
Costs 1 Energy.Costs 1 Energy.Deal 10 damage.
Double this card's damage this combat.
Increase the cost of this card by 1.Deal 12 damage.
Double this card's damage this combat.
Increase the cost of this card by 1.

DeterminationDetermination+Power
Costs 1 Energy.Costs 1 Energy.Whenever a debuff is applied to you, gain 1 Strength.Innate.
Whenever a debuff is applied to you, gain 1 Strength.

EnervateEnervate+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
Dead On: Gain
and draw a card.Deal 10 damage.
Dead On: Gain
and draw a card.

Eye Of The StormEye Of The Storm+Skill
Costs 1 Energy.Costs 0 Energy.Concentrate.
Gain
up to your maximum.
Exhaust.Concentrate.
Gain
up to your maximum.
Exhaust.

Fade OutFade Out+Skill
Costs 0 Energy.Costs 0 Energy.ALL players gain 9 Block and add a Clumsy into their Discard Pile.ALL players gain 12 Block and add a Clumsy into their Discard Pile.

Fully LoadedFully Loaded+Skill
Costs 0 Energy.Costs 0 Energy.Add ALL Basic Strikes and Defends from your Draw Pile to your Hand.
Exhaust.Retain.
Add ALL Basic Strikes and Defends from your Draw Pile to your Hand.
Exhaust.

Ghostly PresenceGhostly Presence+Skill
Costs 1 Energy.Costs 1 Energy.Gain 8 Block.
Dead On: Apply 1 Weak to ALL enemies.Gain 10 Block.
Dead On: Apply 2 Weak to ALL enemies.

GlareGlare+Skill
Costs 0 Energy.Costs 0 Energy.Apply 1 Weak.
Apply 1 Vulnerable.Retain.
Apply 1 Weak.
Apply 1 Vulnerable.

Golden BulletGolden Bullet+Attack
Costs 3 Energy.Costs 3 Energy.Deal 18 damage.
If Fatal, permanently reduce this card's cost by
.
Exhaust.Deal 24 damage.
If Fatal, permanently reduce this card's cost by
.
Exhaust.

GrudgeGrudge+Attack
Costs 1 Energy.Costs 1 Energy.Deal 9 damage to ALL enemies.
Deals 2 additional damage for ALL your Curse cards.Deal 9 damage to ALL enemies.
Deals 3 additional damage for ALL your Curse cards.

Heroic BravadoHeroic Bravado+Skill
Costs 1 Energy.Costs 1 Energy.Ethereal.
Gain 1 Rugged.
Increase this card's cost by 2.Ethereal.
Gain 1 Rugged.
Increase this card's cost by 1.

HorrorHorror+Skill
Costs 1 Energy.Costs 1 Energy.Apply 3 Bruise to ALL enemies.
Bruise does not wear off this turn.Apply 5 Bruise to ALL enemies.
Bruise does not wear off this turn.

Lone WolfLone Wolf+Skill
Costs 1 Energy.Costs 0 Energy.Choose a card.
It's free to play this turn.
Discard the rest of your Hand.Choose a card.
It's free to play this turn.
Discard the rest of your Hand.

Luck of the DrawLuck of the Draw+Skill
Costs 1 Energy.Costs 1 Energy.Draw cards until their total cost is 3 or more.Draw cards until their total cost is 4 or more.

MagazineMagazine+Power
Costs 2 Energy.Costs 1 Energy.Basic Strikes and Defends gain Retain.
The first Basic Strike you play each turn deals 6 additional damage. Basic Strikes and Defends gain Retain.
The first Basic Strike you play each turn deals 6 additional damage.

MaintenanceMaintenance+Skill
Costs 1 Energy.Costs 1 Energy.Basic Strikes deal 3 additional damage.
Gain 1 Dexterity.
Increase the cost of this card by 1.Basic Strikes deal 4 additional damage.
Gain 2 Dexterity.
Increase the cost of this card by 1.

MaliceMalice+Attack
Costs 2 Energy.Costs 2 Energy.Exhaust a card.
Deal 18 damage.
If you Exhaust a Curse, deal 18 damage to ALL enemies instead.Exhaust a card.
Deal 22 damage.
If you Exhaust a Curse, deal 22 damage to ALL enemies instead.

No Holds BarredNo Holds Barred+Attack
Costs 2 Energy.Costs 2 Energy.Deal 19 damage and apply 5 Bruise to ALL enemies.
Next turn, lose
.Deal 23 damage and apply 6 Bruise to ALL enemies.
Next turn, lose
.

Rubber BulletRubber Bullet+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
Dead On: Increase this card's damage by 7 this combat and move it to another random player's Hand. Deal 9 damage.
Dead On: Increase this card's damage by 9 this combat and move it to another random player's Hand.

RummageRummage+Skill
Costs 1 Energy.Costs 1 Energy.Gain 3 Plated Armor.
Dead On: Gain 2 more.
Exhaust.Gain 4 Plated Armor.
Dead On: Gain 2 more.
Exhaust.

Shadow CloakShadow Cloak+Power
Costs 1 Energy.Costs 1 Energy.Whenever you draw or Exhaust a Curse card, gain 4 Block.Whenever you draw or Exhaust a Curse card, gain 6 Block.

Share the LoadShare the Load+Skill
Costs 2 Energy.Costs 2 Energy.Gain 10 Block.
Dead On: ALL allies gain
and draw 2 cards.
Exhaust.Gain 14 Block.
Dead On: ALL allies gain
and draw 3 cards.
Exhaust.

Short FuseShort Fuse+Attack
Costs 3 Energy.Costs 3 Energy.Deal 14 damage.
Costs 1 less
for each Basic card played this turn.Deal 18 damage.
Costs 1 less
for each Basic card played this turn.

ShowdownShowdown+Attack
Costs 1 Energy.Costs 1 Energy.Deal 9 damage.
Play all Basic Strikes in your Hand.Deal 12 damage.
Play all Basic Strikes in your Hand.

Smoking BarrelSmoking Barrel+Power
Costs 1 Energy.Costs 1 Energy.Whenever you trigger a Dead On effect, gain 3 Vigor.Whenever you trigger a Dead On effect, gain 4 Vigor.

SnipeSnipe+Skill
Costs 0 Energy.Costs 0 Energy.Your next Dead On effect this turn triggers twice.
Exhaust.Concentrate.
Your next Dead On effect this turn triggers twice.
Exhaust.

SpitefulSpiteful+Skill
Costs 2 Energy.Costs 2 Energy.Exhaust all Unplayable cards in your Hand.
Gain 8 Block.
Draw 3 cards.Exhaust all Unplayable cards in your Hand.
Gain 10 Block.
Draw 4 cards.

Take AimTake Aim+Power
Costs 1 Energy.Costs 1 Energy.At the start of your turn, Concentrate.Concentrate.
At the start of your turn, Concentrate.

Take CoverTake Cover+Skill
Costs X Energy.Costs X Energy.Add a Defend to your Hand.
Upgrade it X times.
It's free to play this turn.
Exhaust.Add a Defend to your Hand.
Upgrade it X+1 times.
It's free to play this turn.
Exhaust.

TrickshotTrickshot+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
For each Dead On effect triggered this turn, deal it again to a random enemy.Deal 10 damage.
For each Dead On effect triggered this turn, deal it again to a random enemy.

TwilightTwilight+Skill
Costs 1 Energy.Costs 1 Energy.Gain 12 Block.
Add an Impending Doom into your Hand.Gain 15 Block.
Add an Impending Doom into your Hand.

VirtueVirtue+Skill
Costs 0 Energy.Costs 0 Energy.Retain.
Reduce each of your stackable debuffs by 1.Retain.
Reduce each of your stackable debuffs by 2.

AdaptAdapt+Power
Costs 3 Energy.Costs 2 Energy.At the start of your turn, you can Exhaust a card to gain 8 Block.At the start of your turn, you can Exhaust a card to gain 8 Block.

All InAll In+Skill
Costs 1 Energy.Costs 1 Energy.Put 2 random Attacks from your Discard Pile into your Hand.
They cost 1 less
this turn.
Exhaust.Put 3 random Attacks from your Discard Pile into your Hand.
They cost 1 less
this turn.
Exhaust.

Big BruiserBig Bruiser+Power
Costs 2 Energy.Costs 2 Energy.Other players benefit from Bruise you apply to enemies.
Apply 3 Bruise to ALL enemies. Other players benefit from Bruise you apply to enemies.
Apply 6 Bruise to ALL enemies.

Black WindBlack Wind+Attack
Costs 1 Energy.Costs 0 Energy.Ethereal.
Deal damage equal to your missing HP.
Exhaust.Ethereal.
Deal damage equal to your missing HP.
Exhaust.

BurdenedBurdened+Power
Costs 1 Energy.Costs 1 Energy.At the start of your turn, gain 8 Vigor and add a Decay into your Hand.At the start of your turn, gain 11 Vigor and add a Decay into your Hand.

Cursed SkullCursed Skull+Skill
Costs 2 Energy.Costs 1 Energy.Add "Dead On: Replay 1" to a card in your Hand.
Exhaust.Add "Dead On: Replay 1" to a card in your Hand.
Exhaust.

Dead Or AliveDead Or Alive+Attack
Costs X Energy.Costs X Energy.Deal 8 damage X times.
If Fatal, get a Bounty.
Exhaust.Deal 11 damage X times.
If Fatal, get a Bounty.
Exhaust.

DissolveDissolve+Skill
Costs 2 Energy.Costs 2 Energy.Gain 16 Block.
Block is not removed at the start of your next 2 turns.
Exhaust.Gain 20 Block.
Block is not removed at the start of your next 2 turns.
Exhaust.

Eternal FormEternal Form+Power
Costs 3 Energy.Costs 3 Energy.Ethereal.
The first 4 playable cards drawn at the start of each turn cost 1 less
that turn.The first 4 playable cards drawn at the start of each turn cost 1 less
that turn.

Final CanterFinal Canter+Attack
Costs 1 Energy.Costs 1 Energy.Retain.
Deal 10 damage for each Curse in your Hand. Retain.
Deal 13 damage for each Curse in your Hand.

Fire AwayFire Away+Power
Costs 1 Energy.Costs 1 Energy.Cards adjacent to Curses are considered Dead On and deal 3 additional damage.Cards adjacent to Curses are considered Dead On and deal 5 additional damage.

Flash PowderFlash Powder+Skill
Costs 1 Energy.Costs 1 Energy.Gain 6 Block.
ALL enemies lose 1 Strength.
Exhaust.Gain 8 Block.
ALL enemies lose 2 Strength.
Exhaust.

From BeyondFrom Beyond+Skill
Costs 1 Energy.Costs 1 Energy.For each card in your Exhaust Pile, a random enemy loses 5 HP.For each card in your Exhaust Pile, a random enemy loses 7 HP.

GestaltGestalt+Skill
Costs 2 Energy.Costs 2 Energy.Gain 2 Rugged.
Gain 2 Vulnerable.
Exhaust.Gain 2 Rugged.
Gain 1 Vulnerable.
Exhaust.

Hair TriggerHair Trigger+Power
Costs 2 Energy.Costs 2 Energy.Whenever you trigger a Dead On effect, play a Strike on a random enemy. Innate.
Whenever you trigger a Dead On effect, play a Strike on a random enemy.

High NoonHigh Noon+Power
Costs 2 Energy.Costs 2 Energy.Basic Strikes gain Replay 1.Basic Strikes and Defends gain Replay 1.

Last ChanceLast Chance+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
If you are debuffed, draw 3 cards.Deal 9 damage.
If you are debuffed, draw 4 cards.

Long ShadowsLong Shadows+Power
Costs 1 Energy.Costs 0 Energy.Whenever you draw a Curse, draw a card.Whenever you draw a Curse, draw a card.

MagnumMagnum+Attack
Costs 1 Energy.Costs 1 Energy.Discard 6 cards.
For each card, deal 6 damage.Discard 6 cards.
For each card, deal 8 damage.

Overwhelming PowerOverwhelming Power+Power
Costs 1 Energy.Costs 1 Energy.Gain 

.
Draw 3 cards.
Whenever you end your turn with 0
, lose 4 HP.Gain 

.
Draw 4 cards.
Whenever you end your turn with 0
, lose 3 HP.

PurgatoryPurgatory+Attack
Costs 3 Energy.Costs 3 Energy.Ethereal.
Deal 28 damage to ALL enemies.Ethereal.
Deal 34 damage to ALL enemies.

ReprieveReprieve+Skill
Costs 2 Energy.Costs 2 Energy.Ethereal.
Heal 10 HP.
Exhaust.Ethereal.
Heal 13 HP.
Exhaust.

RoughhouseRoughhouse+Attack
Costs 3 Energy.Costs 3 Energy.Deal 22 damage.
Dead On: Gain Block equal to damage dealt.Deal 28 damage.
Dead On: Gain Block equal to damage dealt.

Roundhouse KickRoundhouse Kick+Attack
Costs 2 Energy.Costs 2 Energy.Deal 13 damage to ALL enemies.
ALL enemies lose 10 Strength this turn.
Exhaust.Deal 18 damage to ALL enemies.
ALL enemies lose 12 Strength this turn.
Exhaust.

TechniqueTechnique+Power
Costs 1 Energy.Costs 1 Energy.EVERYONE'S Basic Strikes deal 5 additional damage.EVERYONE'S Basic Strikes deal 7 additional damage.

Torn PageTorn Page+Skill
Costs 0 Energy.Costs 0 Energy.Gain 9 Block.
Afflict ALL Curses in your Hand with Necromantic.Gain 12 Block.
Afflict ALL Curses in your Hand with Necromantic.

UnyieldingUnyielding+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.
If you are Vulnerable, receive 50% less damage this turn.Gain 8 Block.
If you are Vulnerable, receive 50% less damage this turn.
CrackshotCrackshot+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
Gain Block equal to damage dealt.
Dead On: Hits an additional time.Deal 11 damage.
Gain Block equal to damage dealt.
Dead On: Hits an additional time.
Fatal DesireFatal Desire+Power
Costs 1 Energy.Costs 1 Energy.At the start of your turn, draw 2 cards and add an Injury into your Hand.Innate.
At the start of your turn, draw 2 cards and add an Injury into your Hand.
The Hexaghost 101 cards


DefendDefend+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.Gain 8 Block.

FloatFloat+Skill
Costs 0 Energy.Costs 0 Energy.Draw a card.
Advance.Draw a card.
You may choose to Advance or Retract.

FloatFloat+Skill
Costs 0 Energy.Costs 0 Energy.Retract.Retract.

FloatFloat+Skill
Costs 0 Energy.Costs 0 Energy.Advance.Advance.

KindleKindle+Skill
Costs 1 Energy.Costs 1 Energy.Gain 2 Block.
Ignite the current Ghostflame.Gain 5 Block.
Ignite the current Ghostflame.

SearSear+Attack
Costs 1 Energy.Costs 1 Energy.Ethereal. Afterlife.
Deal 5 damage.
Apply 5 Soulburn.Ethereal. Afterlife.
Deal 7 damage.
Apply 7 Soulburn.

StrikeStrike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.Deal 9 damage.

Advancing GuardAdvancing Guard+Skill
Costs 1 Energy.Costs 1 Energy.Gain 8 Block.
Advance.Gain 11 Block.
Advance.

Backtrack SmackBacktrack Smack+Attack
Costs 1 Energy.Costs 1 Energy.Retract.
Deal 6 damage twice.Retract.
Deal 8 damage twice.

Burning TouchBurning Touch+Skill
Costs 1 Energy.Costs 1 Energy.Apply 8 Soulburn.
If the enemy already had Soulburn, draw 2 cards.Apply 12 Soulburn.
If the enemy already had Soulburn, draw 2 cards.

Devour FlameDevour Flame+Skill
Costs 0 Energy.Costs 0 Energy.If the previous Ghostflame is Ignited, Retract and gain 10 Block.If the previous Ghostflame is Ignited, Retract and gain 13 Block.

DisplaceDisplace+Skill
Costs 1 Energy.Costs 1 Energy.Gain 7 Block.
Draw 1 card.
Place 1 card from your Hand on top of your Draw Pile.Gain 8 Block.
Draw 2 cards.
Place 1 card from your Hand on top of your Draw Pile.

FirestarterFirestarter+Attack
Costs 1 Energy.Costs 1 Energy.Deal 5 damage and apply 5 Soulburn to ALL enemies.Deal 7 damage and apply 7 Soulburn to ALL enemies.

Fleeting FlareFleeting Flare+Skill
Costs 1 Energy.Costs 0 Energy.Ignite the current Ghostflame, then Extinguish it.Ignite the current Ghostflame, then Extinguish it.

Ghost LashGhost Lash+Attack
Costs 1 Energy.Costs 1 Energy.Ethereal. Afterlife.
Deal 8 damage.
Deals 3 additional damage for each other Ethereal card in Hand.Ethereal. Afterlife.
Deal 10 damage.
Deals 5 additional damage for each other Ethereal card in Hand.

Haunting EchoHaunting Echo+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
If the current Ghostflame is Ignited, Ignite it again.Deal 10 damage.
If the current Ghostflame is Ignited, Ignite it again.

Nightmare StrikeNightmare Strike+Attack
Costs 1 Energy.Costs 1 Energy.Ethereal. Afterlife.
Deal 4 damage.
Add a Shadow Strike into your Hand.Ethereal. Afterlife.
Deal 6 damage.
Add a Shadow Strike+ into your Hand.

OutflareOutflare+Skill
Costs 1 Energy.Costs 1 Energy.Gain 8 Block.
Gain 1 Intensity this turn.Gain 10 Block.
Gain 2 Intensity this turn.

Phantom FireballPhantom Fireball+Attack
Costs 0 Energy.Costs 0 Energy.Deal 4 damage.
If the enemy has Soulburn, detonate it.Deal 7 damage.
If the enemy has Soulburn, detonate it.

Power from BeyondPower from Beyond+Skill
Costs 1 Energy.Costs 1 Energy.Ethereal. Afterlife.
Gain 3 Block.
Next turn, gain
.Ethereal. Afterlife.
Gain 5 Block.
Next turn, gain
.

ReversalReversal+Attack
Costs 1 Energy.Costs 1 Energy.Deal 5 damage.
If the current Ghostflame is Ignited, Extinguish it and deal damage 2 more times.Deal 6 damage.
If the current Ghostflame is Ignited, Extinguish it and deal damage 2 more times.

Shield Of NightShield Of Night+Skill
Costs 2 Energy.Costs 2 Energy.Gain 12 Block.
Scry 3.
Discarded Ethereal cards are Exhausted.Gain 16 Block.
Scry 4.
Discarded Ethereal cards are Exhausted.

Specter's WailSpecter's Wail+Attack
Costs 1 Energy.Costs 1 Energy.Ethereal. Afterlife.
Deal 4 damage to ALL enemies twice.Ethereal. Afterlife.
Deal 6 damage to ALL enemies twice.

SpookSpook+Skill
Costs 0 Energy.Costs 0 Energy.Apply 6 Soulburn.Retain.
Apply 6 Soulburn.

Stoke the FireStoke the Fire+Skill
Costs 1 Energy.Costs 1 Energy.Gain 7 Block.
For each Ignited Ghostflame, Upgrade a random card in your Hand.Gain 10 Block.
For each Ignited Ghostflame, Upgrade a random card in your Hand.

Sword Of NightSword Of Night+Attack
Costs 2 Energy.Costs 2 Energy.Deal 15 damage.
Scry 3.
Discarded Ethereal cards are Exhausted.Deal 20 damage.
Scry 4.
Discarded Ethereal cards are Exhausted.

Thermal TransferThermal Transfer+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
If the enemy has Soulburn, gain 6 Block.Deal 9 damage.
If the enemy has Soulburn, gain 8 Block.

Bad OmenBad Omen+Skill
Costs 0 Energy.Costs 0 Energy.Choose a Ghostflame type to change the current one into.
Exhaust.Retain.
Choose a Ghostflame type to change the current one into.
Exhaust.

Catch UpCatch Up+Skill
Costs 1 Energy.Costs 1 Energy.Ignite the previous Ghostflame 2 times.
Exhaust.Ignite the previous Ghostflame 2 times.

Charged BarrageCharged Barrage+Skill
Costs 1 Energy.Costs 1 Energy.Apply 6 Soulburn for each Ignited Ghostflame.Apply 8 Soulburn for each Ignited Ghostflame.

Circle FlameCircle Flame+Skill
Costs 1 Energy.Costs 1 Energy.Ethereal. Afterlife.
Apply 14 Soulburn.
When this card is Exhausted, add a copy of it to another random player's Discard Pile.Ethereal. Afterlife.
Apply 18 Soulburn.
When this card is Exhausted, add a copy of it to another random player's Discard Pile.

Devil's DanceDevil's Dance+Power
Costs 1 Energy.Costs 1 Energy.The first time you Advance or Retract during your turn each turn, draw a card.The first 2 times you Advance or Retract during your turn each turn, draw a card.

DividerDivider+Attack
Costs 1 Energy.Costs 1 Energy.Deal 4 damage for each Ignited Ghostflame.Deal 6 damage for each Ignited Ghostflame.

Eerie ExpeditionEerie Expedition+Skill
Costs 2 Energy.Costs 1 Energy.ALL players add 1 random Afterlife card to their Hand.
It's free to play this turn.
Exhaust.ALL players add 1 random Afterlife card to their Hand.
It's free to play this turn.
Exhaust.

Empowered FlameEmpowered Flame+Power
Costs 1 Energy.Costs 1 Energy.Gain 1 Intensity.Gain 2 Intensity.

Extra CrispyExtra Crispy+Power
Costs 1 Energy.Costs 1 Energy.Whenever Soulburn detonates, the enemy loses 6 HP and gains 6 Soulburn.Whenever Soulburn detonates, the enemy loses 8 HP and gains 8 Soulburn.

Fast ForwardFast Forward+Skill
Costs 1 Energy.Costs 1 Energy.Draw 2 cards.
Advance.Draw 3 cards.
Advance.

Flames from BeyondFlames from Beyond+Skill
Costs 2 Energy.Costs 2 Energy.Ethereal. Afterlife.
Apply 10 Soulburn to ALL enemies twice.Ethereal. Afterlife.
Apply 13 Soulburn to ALL enemies twice.

Flare FlickFlare Flick+Attack
Costs 2 Energy.Costs 2 Energy.Deal 10 damage.
Ignite the current Ghostflame.
Advance.Deal 14 damage.
Ignite the current Ghostflame.
You may choose to Advance or Retract.

FloatworkFloatwork+Power
Costs 1 Energy.Costs 1 Energy.Ethereal. Afterlife.
Gain 1 Dexterity.
Gain 2 Metallicize.Ethereal. Afterlife.
Gain 2 Dexterity.
Gain 2 Metallicize.

Ghostflame BarrierGhostflame Barrier+Skill
Costs 2 Energy.Costs 2 Energy.Gain 12 Block.
Whenever you are attacked this turn, apply 5 Soulburn back.Gain 16 Block.
Whenever you are attacked this turn, apply 7 Soulburn back.

Haunted HandHaunted Hand+Skill
Costs 1 Energy.Costs 1 Energy.Ethereal. Afterlife.
Gain 5 Block.
Draw cards until you draw a non-Ethereal card.Ethereal. Afterlife.
Gain 8 Block.
Draw cards until you draw a non-Ethereal card.

Heat CrushHeat Crush+Attack
Costs 2 Energy.Costs 2 Energy.Deal 8 damage,
increased by Soulburn.Deal 12 damage,
increased by Soulburn.

Heat MetalHeat Metal+Attack
Costs 1 Energy.Costs 1 Energy.Deal 4 damage.
Apply 4 Soulburn.
Apply 1 Vulnerable.Deal 5 damage.
Apply 5 Soulburn.
Apply 2 Vulnerable.

Heat ShieldHeat Shield+Skill
Costs 2 Energy.Costs 1 Energy.Gain Block equal to the target's Soulburn.
Exhaust.Gain Block equal to the target's Soulburn.
Exhaust.

HexaguardHexaguard+Skill
Costs 1 Energy.Costs 1 Energy.Ethereal. Afterlife.
Gain 6 Block.
Draw 2 cards.Ethereal. Afterlife.
Gain 9 Block.
Draw 2 cards.

Hot StreakHot Streak+Power
Costs 1 Energy.Costs 1 Energy.At the end of your turn, apply 6 Soulburn to enemies that already have Soulburn.At the end of your turn, apply 8 Soulburn to enemies that already have Soulburn.

IncinerationIncineration+Attack
Costs 2 Energy.Costs 2 Energy.Deal 4 damage 3 times.
Apply 4 Soulburn 3 times.Deal 4 damage 4 times.
Apply 4 Soulburn 4 times.

LevitateLevitate+Skill
Costs 1 Energy.Costs 1 Energy.Ethereal. Afterlife.
Give another player 9 Block.Ethereal. Afterlife.
Give another player 12 Block.

Living BombLiving Bomb+Skill
Costs 1 Energy.Costs 1 Energy.Apply 5 Soulburn.
When it detonates, all other enemies also lose HP.Apply 8 Soulburn.
When it detonates, all other enemies also lose HP.

Naughty SpiritNaughty Spirit+Skill
Costs 0 Energy.Costs 0 Energy.Apply 4 Soulburn.
If the current Ghostflame is Ignited, Retract and return this to your Hand.Apply 6 Soulburn.
If the current Ghostflame is Ignited, Retract and return this to your Hand.

Nightmare GuiseNightmare Guise+Skill
Costs 1 Energy.Costs 1 Energy.Ethereal. Afterlife.
Gain 4 Block.
Add a Shadow Guise into your Hand.Ethereal. Afterlife.
Gain 6 Block.
Add a Shadow Guise+ into your Hand.

Opposing ActionOpposing Action+Skill
Costs 0 Energy.Costs 0 Energy.Retract.
Gain
.
Exhaust.Retract.
Gain

.
Exhaust.

PhasePhase+Skill
Costs 1 Energy.Costs 1 Energy.Gain 6 Block.
The next Ethereal card you play costs 0
.Gain 9 Block.
The next Ethereal card you play costs 0
.

PoltergeistPoltergeist+Power
Costs 1 Energy.Costs 1 Energy.Whenever you Advance or Retract during your turn, a random enemy loses 4 HP.Whenever you Advance or Retract during your turn, a random enemy loses 6 HP.

PremonitionPremonition+Power
Costs 1 Energy.Costs 1 Energy.If you Exhaust 2 or more cards in a turn, draw 1 additional card at the start of your next turn.If you Exhaust 2 or more cards in a turn, draw 2 additional cards at the start of your next turn.

Radiant ReverbRadiant Reverb+Attack
Costs 2 Energy.Costs 2 Energy.Deal 14 damage.
Gain 4 Intensity this turn. Deal 18 damage.
Gain 6 Intensity this turn.

Rain of EmbersRain of Embers+Attack
Costs X Energy.Costs X Energy.Deal 6 damage X times.
Apply 1 Weak X times.Deal 9 damage X times.
Apply 1 Weak X times.

RewindRewind+Skill
Costs 0 Energy.Costs 0 Energy.Retract.
Put a card from your Discard Pile into your Hand.
Exhaust.Retract.
Put 2 cards from your Discard Pile into your Hand.
Exhaust.

Seventh EyeSeventh Eye+Skill
Costs 1 Energy.Costs 0 Energy.Put a card from your Draw Pile into your Hand.
Randomize your current Ghostflame.
Exhaust.Put a card from your Draw Pile into your Hand.
Randomize your current Ghostflame.
Exhaust.

SizzleSizzle+Skill
Costs 2 Energy.Costs 2 Energy.Gain 13 Block.
Exhaust the next card you play this turn.Gain 17 Block.
Exhaust the next card you play this turn.

SoulfireSoulfire+Power
Costs 1 Energy.Costs 1 Energy.Whenever you apply a new debuff to an enemy, gain 3 Block.Whenever you apply a new debuff to an enemy, gain 5 Block.

Spectral GraceSpectral Grace+Attack
Costs 1 Energy.Costs 1 Energy.Deal 12 damage.
Discard 2 cards.Deal 16 damage.
Discard 2 cards.

Whisper from BeyondWhisper from Beyond+Attack
Costs 2 Energy.Costs 2 Energy.Deal 12 damage.
Whenever a card is Exhausted this turn, apply 6 Soulburn to the enemy.Deal 15 damage.
Whenever a card is Exhausted this turn, apply 8 Soulburn to the enemy.

Worthy SacrificeWorthy Sacrifice+Skill
Costs 1 Energy.Costs 1 Energy.Exhaust 2 cards.
Add a random card of the opposite type into your Hand for each Attack or Skill Exhausted.
Exhaust.Exhaust 2 cards.
Add a random Upgraded card of the opposite type into your Hand for each Attack or Skill Exhausted.
Exhaust.

Bright RitualBright Ritual+Skill
Costs 1 Energy.Costs 0 Energy.Reset the Wheel.
Gain
and draw 1 card for each Ghostflame Extinguished.
Exhaust.Reset the Wheel.
Gain
and draw 1 card for each Ghostflame Extinguished.
Exhaust.

Broiling FlamesBroiling Flames+Skill
Costs 1 Energy.Costs 1 Energy.This turn, whenever another player attacks this enemy, it gains 6 Soulburn.
Exhaust.This turn, whenever another player attacks this enemy, it gains 8 Soulburn.
Exhaust.

Burning QuestionBurning Question+Power
Costs 2 Energy.Costs 2 Energy.Choose one:
Gain 2 Intensity.
Gain 4 Metallicize.
Gain 35 Gold at the end of combat.Choose one:
Gain 3 Intensity.
Gain 6 Metallicize.
Gain 45 Gold at the end of combat.

CauterizeCauterize+Attack
Costs X Energy.Costs X Energy.Deal 7 damage X times.
Apply Soulburn equal to damage dealt.Deal 9 damage X times.
Apply Soulburn equal to damage dealt.

DoomsdayDoomsday+Power
Costs 1 Energy.Costs 0 Energy.The next time all 6 Ghostflames are Ignited, take an extra turn after ending your turn.The next time all 6 Ghostflames are Ignited, take an extra turn after ending your turn.

Ether StepEther Step+Attack
Costs 1 Energy.Costs 1 Energy.Ethereal. Afterlife.
Deal 10 damage.
Exhaust a card.
Draw 1 card.Ethereal. Afterlife.
Deal 13 damage.
Exhaust a card.
Draw 2 cards.

FlashbangFlashbang+Attack
Costs 1 Energy.Costs 1 Energy.Deal 5 damage.
If the current Ghostflame is Ignited, apply 1 Weak and the target enemy loses 3 Strength this turn.Deal 6 damage.
If the current Ghostflame is Ignited, apply 2 Weak and the target enemy loses 4 Strength this turn.

Forked FlameForked Flame+Attack
Costs 1 Energy.Costs 1 Energy.Deal 4 damage.
Ignite the previous and next Ghostflames.Deal 8 damage.
Ignite the previous and next Ghostflames.

Ghost ShieldGhost Shield+Skill
Costs 1 Energy.Costs 1 Energy.Ethereal. Afterlife.
Gain 7 Block.
Block is not removed at the start of your next turn.Ethereal. Afterlife.
Gain 10 Block.
Block is not removed at the start of your next turn.

Gifts from BeyondGifts from Beyond+Power
Costs 3 Energy.Costs 2 Energy.At the start of your turn, add a random Afterlife card into your Hand.At the start of your turn, add a random Afterlife card into your Hand.

HeatingHeating+Power
Costs 2 Energy.Costs 2 Energy.Whenever you apply Soulburn to an enemy, the ally with the least Block gains 1 Block.Whenever you apply Soulburn to an enemy, the ally with the least Block gains 2 Block.

Here and NowHere and Now+Power
Costs 2 Energy.Costs 1 Energy.At the start of your turn, gain
.
At the end of your turn, Extinguish the current Ghostflame.At the start of your turn, gain
.
At the end of your turn, Extinguish the current Ghostflame.

IncorporealIncorporeal+Skill
Costs 0 Energy.Costs 0 Energy.Retract.
Lose 6 HP.
Gain 1 Intangible.
Exhaust.Retract.
Lose 3 HP.
Gain 1 Intangible.
Exhaust.

Into ShadowInto Shadow+Power
Costs 2 Energy.Costs 2 Energy.Whenever you Retract, your next card is free to play and Exhausts.Retain.
Whenever you Retract, your next card is free to play and Exhausts.

Lingering ShadesLingering Shades+Skill
Costs 1 Energy.Costs 1 Energy.Retract.
Apply 15 Soulburn.
Put ALL Ethereal cards from the Discard Pile into your Hand.Retract.
Apply 19 Soulburn.
Put ALL Ethereal cards from the Discard Pile into your Hand.

Nightmare VisionNightmare Vision+Power
Costs 1 Energy.Costs 1 Energy.Whenever an Ethereal card is Exhausted, gain 4 Block.Whenever an Ethereal card is Exhausted, gain 6 Block.

Radiant FlameRadiant Flame+Power
Costs 2 Energy.Costs 2 Energy.Whenever you Ignite a Ghostflame, gain 2 Block.Whenever you Ignite a Ghostflame, gain 3 Block.

Searing WoundSearing Wound+Skill
Costs 1 Energy.Costs 1 Energy.ALL enemies lose HP equal to their Soulburn.
Exhaust.ALL enemies lose HP equal to their Soulburn.

Step ThroughStep Through+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
Draw 1 card for each Ignited Ghostflame.Deal 11 damage.
Draw 1 card for each Ignited Ghostflame.

Temporal LeapTemporal Leap+Skill
Costs 1 Energy.Costs 1 Energy.Retain.
Gain 10 Block.
Draw 1 card.
Advance.Retain.
Gain 12 Block.
Draw 2 cards.
Advance.

Time of NeedTime of Need+Skill
Costs 0 Energy.Costs 0 Energy.Retain.
Add a random Power into your Hand.
It's free to play this turn.
Exhaust.Retain.
Add a random Upgraded Power into your Hand.
It's free to play this turn.
Exhaust.

Time WarpTime Warp+Attack
Costs 0 Energy.Costs 0 Energy.Deal 4 damage.
Whenever you Advance or Retract during your turn, return this to your Hand from the Discard Pile.Deal 6 damage.
Whenever you Advance or Retract during your turn, return this to your Hand from the Discard Pile.

Turn It UpTurn It Up+Skill
Costs 0 Energy.Costs 0 Energy.Retain.
Gain 2 Strength, 2 Dexterity and 2 Intensity this turn.Retain.
Gain 3 Strength, 3 Dexterity and 3 Intensity this turn.

Unfettered FormUnfettered Form+Power
Costs 3 Energy.Costs 3 Energy.Whenever you Ignite a Ghostflame, activate its effects an additional time.Retain.
Whenever you Ignite a Ghostflame, activate its effects an additional time.

Unleash SpiritsUnleash Spirits+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage to a random enemy.
Repeat for each Ethereal card in your Exhaust Pile.Deal 8 damage to a random enemy.
Repeat for each Ethereal card in your Exhaust Pile.

Unlimited PowerUnlimited Power+Skill
Costs 4 Energy.Costs 3 Energy.From the first Ghostflame, Ignite all Ghostflames in order.
Exhaust.From the first Ghostflame, Ignite all Ghostflames in order.
Exhaust.

Volcano VisageVolcano Visage+Power
Costs 1 Energy.Costs 1 Energy.Whenever you Ignite a Ghostflame, apply 4 Soulburn to ALL enemies.Whenever you Ignite a Ghostflame, apply 6 Soulburn to ALL enemies.
ApocryphaApocrypha+Attack
Costs 1 Energy.Costs 1 Energy.Ethereal. Afterlife.
Deal 5 damage and apply 5 Soulburn to ALL enemies.
Return this card to your Hand.Ethereal. Afterlife.
Deal 7 damage and apply 7 Soulburn to ALL enemies.
Return this card to your Hand.
Infernal FormInfernal Form+Power
Costs 3 Energy.Costs 3 Energy.At the start of your turn, gain 3 Intensity.At the start of your turn, gain 4 Intensity.

Bad OmenBad Omen+SkillReplace the current Ghostflame with a Inferno Ghostflame.Replace the current Ghostflame with a Inferno Ghostflame.

Burning QuestionBurning Question+SkillGain 2 Intensity.Gain 3 Intensity.

Burning QuestionBurning Question+SkillGain 4 Metallicize.Gain 6 Metallicize.

Burning QuestionBurning Question+SkillGain 35 Gold at the end of combat.Gain 45 Gold at the end of combat.

Flare FlickFlare Flick+SkillExhaust.Exhaust.

Shadow GuiseShadow Guise+Skill
Costs 0 Energy.Costs 0 Energy.Retain.
Gain 4 Block.
Exhaust.Retain.
Gain 6 Block.
Exhaust.

Shadow StrikeShadow Strike+Attack
Costs 0 Energy.Costs 0 Energy.Retain.
Deal 4 damage.
Exhaust.Retain.
Deal 6 damage.
Exhaust.
The Slime Boss 104 cards


Corrosive SpitCorrosive Spit+Skill
Costs 1 Energy.Costs 0 Energy.Apply 1 Weak.
Target enemy loses 3 HP.Apply 1 Weak.
Target enemy loses 6 HP.

DefendDefend+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.Gain 8 Block.

Dive TackleDive Tackle+Attack
Costs 2 Energy.Costs 2 Energy.Deal 8 damage.
Apply 2 Weak.Deal 10 damage.
Apply 3 Weak.

ShakedownShakedown+Skill
Costs 1 Energy.Costs 1 Energy.Gain 1 Potency this turn.
Command Bruiser Slime 2 times.Gain 2 Potency this turn.
Command Bruiser Slime 2 times.

StrikeStrike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.Deal 9 damage.

Acidic TackleAcidic Tackle+Attack
Costs 0 Energy.Costs 0 Energy.Deal 8 damage.
Add a Slimed into your Hand.Deal 11 damage.
Add a Slimed into your Hand.

Combo TackleCombo Tackle+Attack
Costs 2 Energy.Costs 2 Energy.Deal 13 damage.
The next card you play this turn costs 1 less
.Deal 15 damage.
The next card you play costs 1 less
.

Divide and ConquerDivide and Conquer+Attack
Costs 1 Energy.Costs 1 Energy.Deal 4 damage.
Repeat for each Split Slime.Deal 6 damage.
Repeat for each Split Slime.

Fear TacticsFear Tactics+Skill
Costs 1 Energy.Costs 1 Energy.Retain.
Apply 2 Weak.
Exhaust.Retain.
Apply 3 Weak.
Exhaust.

Goop SprayGoop Spray+Skill
Costs 1 Energy.Costs 1 Energy.Apply 1 Weak.
Draw 1 card.Apply 1 Weak.
Draw 2 cards.

Heavy TackleHeavy Tackle+Attack
Costs 2 Energy.Costs 2 Energy.Deal 15 damage.
Costs 1 less
for each Status played this turn.Deal 20 damage.
Costs 1 less
for each Status played this turn.

It Looks TastyIt Looks Tasty+Attack
Costs 1 Energy.Costs 1 Energy.Consume - Deal 16 damage.Consume - Deal 20 damage.

Leech EnergyLeech Energy+Attack
Costs 1 Energy.Costs 1 Energy.Deal 5 damage.
Consume - Gain
and draw a card.Deal 8 damage.
Consume - Gain
and draw a card.

Leeching StrikeLeeching Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 3 damage twice.
Next turn, gain
.Deal 5 damage twice.
Next turn, gain
.

Opening TackleOpening Tackle+Attack
Costs 1 Energy.Costs 1 Energy.Ethereal.
Deal 16 damage.
Decrease this card's damage by 4 this combat.Ethereal.
Deal 16 damage.
Decrease this card's damage by 2 this combat.

Press the AttackPress the Attack+Attack
Costs 1 Energy.Costs 1 Energy.Deal 4 damage.
Command Bruiser Slime.Deal 6 damage.
Command Bruiser Slime 2 times.

Rallying CryRallying Cry+Skill
Costs 0 Energy.Costs 0 Energy.Gain 3 Potency this turn.
Exhaust.Gain 3 Potency this turn.
Command Bruiser Slime.
Exhaust.

ReformationReformation+Skill
Costs 1 Energy.Costs 1 Energy.Gain 6 Block.
Discard your Hand.
Put a card from your Discard Pile into your Hand.Gain 9 Block.
Discard your Hand.
Put a card from your Discard Pile into your Hand.

Rile UpRile Up+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
Bruiser Slime gains 2 Potency this turn.Deal 9 damage.
Bruiser Slime gains 4 Potency this turn.

Roll ThroughRoll Through+Attack
Costs 1 Energy.Costs 1 Energy.Deal 4 damage to ALL enemies.
Apply 1 Weak to ALL enemies.Deal 7 damage to ALL enemies.
Apply 1 Weak to ALL enemies.

SchlurpSchlurp+Skill
Costs 1 Energy.Costs 1 Energy.Gain 6 Block.
Next turn, gain 6 Block.
Add a Slimed into your Discard Pile.Gain 8 Block.
Next turn, gain 8 Block.
Add a Slimed into your Discard Pile.

SlamSlam+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
Next turn, draw 2 cards.Deal 11 damage.
Next turn, draw 2 cards.

Slime SpikesSlime Spikes+Skill
Costs 1 Energy.Costs 1 Energy.Gain 7 Block.
Gain 2 Thorns this turn.
This card costs 0
if you have played a Status this turn.Gain 9 Block.
Gain 4 Thorns this turn.
This card costs 0
if you have played a Status this turn.

Slimy BarrierSlimy Barrier+Skill
Costs 0 Energy.Costs 0 Energy.Gain 6 Block.
Add a Slimed into your Hand.Gain 9 Block.
Add a Slimed into your Hand.

Spear TackleSpear Tackle+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
Draw 2 cards.Deal 7 damage.
Draw 3 cards.

Split: GuerillaSplit: Guerilla+Skill
Costs 1 Energy.Costs 1 Energy.Split into a Guerilla Slime.Split into a Guerilla Slime.

Split: LeechingSplit: Leeching+Skill
Costs 1 Energy.Costs 1 Energy.Split into a Leeching Slime.Split into a Leeching Slime.

VanishVanish+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.
Repeat for each Status in your Hand.
Exhaust.Retain.
Gain 5 Block.
Repeat for each Status in your Hand.
Exhaust.

Battle CryBattle Cry+Skill
Costs 1 Energy.Costs 1 Energy.ALL players gain 2 Strength this turn.ALL players gain 3 Strength this turn.

EncroachingEncroaching+Power
Costs 1 Energy.Costs 1 Energy.The first time you apply Weak each turn, apply 1 additional Weak.The first time you apply Weak each turn, apply 2 additional Weak.

EqualizeEqualize+Attack
Costs 2 Energy.Costs 2 Energy.Deal 12 damage.
Consume - Gain Block equal to the damage dealt.Deal 16 damage.
Consume - Gain Block equal to the damage dealt.

Flame TackleFlame Tackle+Attack
Costs 2 Energy.Costs 2 Energy.Deal 12 damage.
Cards containing "Tackle" deal 5 additional damage this combat.Deal 12 damage.
Cards containing "Tackle" deal 8 additional damage this combat.

Form of WallForm of Wall+Skill
Costs 2 Energy.Costs 2 Energy.Gain 10 Block, increased by 3 for each Split Slime.Gain 10 Block, increased by 4 for each Split Slime.

Forward TackleForward Tackle+Attack
Costs 2 Energy.Costs 2 Energy.Deal 10 damage.
Command Bruiser Slime 3 times.Deal 12 damage.
Command Bruiser Slime 4 times.

GluttonyGluttony+Power
Costs 1 Energy.Costs 1 Energy.Whenever you Consume, draw 1 card next turn.Whenever you Consume, draw 2 cards next turn.

Goop ArmorGoop Armor+Power
Costs 1 Energy.Costs 1 Energy.Whenever you play a Status card, gain 4 Block.Whenever you play a Status card, gain 6 Block.

GrowthGrowth+Skill
Costs 1 Energy.Costs 1 Energy.Gain 6 Block.
The next 2 times you draw a Status card, draw 1 card.Gain 9 Block.
The next 3 times you draw a Status card, draw 1 card.

Growth PunchGrowth Punch+Attack
Costs 1 Energy.Costs 1 Energy.Gain 4 Block.
Deal 4 damage.
Consume - Increase this card's effects by 4 this combat.Gain 5 Block.
Deal 5 damage.
Consume - Increase this card's effects by 5 this combat.

Hungry TackleHungry Tackle+Attack
Costs 1 Energy.Costs 1 Energy.Deal 9 damage.
Consume - Gain
.
Exhaust.Deal 10 damage.
Consume - Gain

.
Exhaust.

Just DessertsJust Desserts+Attack
Costs 1 Energy.Costs 1 Energy.Deal 5 damage to ALL enemies.
Gain
for each Status in your Hand.
Exhaust.Deal 5 damage to ALL enemies.
Gain
for each Status in your Hand.
Exhaust.

Lead By ExampleLead By Example+Power
Costs 1 Energy.Costs 1 Energy.The first time you play a card that targets enemies each turn, Command Bruiser Slime.The first 2 times you play a card that targets enemies each turn, Command Bruiser Slime.

Level UpLevel Up+Power
Costs 1 Energy.Costs 1 Energy.Gain 1 Potency.Gain 2 Potency.

Pile OnPile On+Attack
Costs 2 Energy.Costs 2 Energy.Deal 13 damage.
Command ALL Slimes.
Exhaust.Deal 13 damage.
Command ALL Slimes.

PreparePrepare+Skill
Costs 2 Energy.Costs 2 Energy.Gain 10 Block.
Next turn, gain
and draw 1 card.Gain 14 Block.
Next turn, gain
and draw 1 card.

Protect the BossProtect the Boss+Power
Costs 1 Energy.Costs 0 Energy.At the end of your turn, gain Block equal to the number of Split Slimes.Retain.
At the end of your turn, gain Block equal to the number of Split Slimes.

Quick SnackQuick Snack+Skill
Costs 0 Energy.Costs 0 Energy.Exhaust a card.
If it was a Slimed, draw 2 cards.
Exhaust.Exhaust a card.
If it was a Slimed, draw 3 cards.
Exhaust.

RecklessnessRecklessness+Power
Costs 1 Energy.Costs 1 Energy.Cards containing "Tackle" deal 4 additional damage.Cards containing "Tackle" deal 6 additional damage.

RecollectRecollect+Skill
Costs 1 Energy.Costs 1 Energy.Gain 6 Block.
At the start of your next turn, return this to your Hand.Gain 9 Block.
At the start of your next turn, return this to your Hand.

ReplicationReplication+Skill
Costs 1 Energy.Costs 0 Energy.Play a Power card in your Draw Pile.
Exhaust.Retain.
Play a Power card in your Draw Pile.
Exhaust.

RepurposeRepurpose+Skill
Costs 0 Energy.Costs 0 Energy.Choose 2 cards in your Draw Pile to Transform into Swift 1 Slimed.
Exhaust.Choose 2 cards in your Draw Pile to Transform into Swift 2 Slimed.
Exhaust.

RollbackRollback+Attack
Costs 0 Energy.Costs 0 Energy.Deal 3 damage.
Put an Adroit 8 Slimed on top of your Draw Pile.Deal 5 damage.
Put an Adroit 11 Slimed on top of your Draw Pile.

Slime BrawlSlime Brawl+Skill
Costs 3 Energy.Costs 2 Energy.Apply 2 Weak.
Command ALL Slimes to attack the targeted enemy.
Exhaust.Apply 3 Weak.
Command ALL Slimes to attack the targeted enemy.
Exhaust.

Slime TapSlime Tap+Skill
Costs 0 Energy.Costs 0 Energy.Gain
and draw a card for each Split Slime.
Exhaust.Gain
and draw a card for each Split Slime.
Exhaust.

SmotherSmother+Skill
Costs 1 Energy.Costs 1 Energy.Gain 7 Block.
Apply 1 Weak.
Add a Slimed into your Hand.Gain 8 Block.
Apply 2 Weak.
Add a Slimed into your Hand.

Split: CultistSplit: Cultist+Power
Costs 1 Energy.Costs 1 Energy.Split into a Cultist Slime.Split into a Cultist Slime.
Cultist Slime gains 2 Potency

Split: MuscleSplit: Muscle+Power
Costs 2 Energy.Costs 1 Energy.Split into a Muscle Slime.Split into a Muscle Slime.

Split: PsychicSplit: Psychic+Power
Costs 1 Energy.Costs 1 Energy.Split into a Psychic Slime.Split into a Psychic Slime.
Psychic Slime gains 2 Potency.

Split: ScrapSplit: Scrap+Power
Costs 1 Energy.Costs 1 Energy.Split into a Scrap Slime.Split into a Scrap Slime.
Scrap Slime gains 2 Potency

Split: TauntingSplit: Taunting+Power
Costs 2 Energy.Costs 2 Energy.Split into a Taunting Slime.Split into a Taunting Slime.
Taunting Slime gains 2 Potency.

Spread the FearSpread the Fear+Skill
Costs 2 Energy.Costs 1 Energy.Whenever ANY player gains Block this turn, apply 1 Weak to ALL enemies.
Exhaust.Whenever ANY player gains Block this turn, apply 1 Weak to ALL enemies.
Exhaust.

Spreading SlimeSpreading Slime+Power
Costs 2 Energy.Costs 2 Energy.Whenever you create a Status, Bruiser Slime gains 1 Potency.Innate.
Whenever you create a Status, Bruiser Slime gains 1 Potency.

Tongue LashTongue Lash+Attack
Costs 1 Energy.Costs 1 Energy.Deal 4 damage.
Deals 2 additional damage for each Weak on the enemy.Deal 5 damage.
Deals 3 additional damage for each Weak on the enemy.

UnisonUnison+Skill
Costs 2 Energy.Costs 1 Energy.Chose another player.
Then choose a Slime that you have Split into.
They Split into that Slime.
Exhaust.Chose another player.
Then choose a Slime that you have Split into.
They Split into that Slime.
Exhaust.

Vicious TackleVicious Tackle+Attack
Costs 2 Energy.Costs 2 Energy.Deal 8 damage.
If the enemy has Weak, hits twice.Deal 10 damage.
If the enemy has Weak, hits twice.

AvariceAvarice+Skill
Costs 0 Energy.Costs 0 Energy.Transform any number of cards in your Hand into Adroit 5 Slimed.
Exhaust.Transform any number of cards in your Hand into Adroit 7 Slimed.
Exhaust.

Butcher TackleButcher Tackle+Attack
Costs 2 Energy.Costs 2 Energy.Deal 20 damage.
Consume - Next turn, Attacks and Slimes deal double damage and double their other effects.Deal 28 damage.
Consume - Next turn, Attacks and Slimes deal double damage and double their other effects.

Consult PlaybookConsult Playbook+Skill
Costs 2 Energy.Costs 1 Energy.If the first card you play each turn contains "Tackle", gain
and draw 1 card.If the first card you play each turn contains "Tackle", gain
and draw 1 card.

CrippleCripple+Attack
Costs 1 Energy.Costs 1 Energy.Deal 5 damage.
Whenever ANY player deals attack damage to this enemy, if they are Weak, they gain 1 Block.Deal 7 damage.
Whenever ANY player deals attack damage to this enemy, if they are Weak, they gain 2 Block.

Glop ChopGlop Chop+Attack
Costs 2 Energy.Costs 2 Energy.Deal 12 damage.
The next 2 Status cards you play are free to play.Deal 15 damage.
The next 3 Status cards you play are free to play.

Group TacticsGroup Tactics+Power
Costs 3 Energy.Costs 2 Energy.EVERYONE draws an additional card at the start of their turn.EVERYONE draws an additional card at the start of their turn.

Law of the JungleLaw of the Jungle+Skill
Costs 0 Energy.Costs 0 Energy.Steal 2 Potency from ALL Split Slimes and convert it into Strength.
Exhaust.Steal 3 Potency from ALL Split Slimes and convert it into Strength.
Exhaust.

Leech LifeLeech Life+Attack
Costs 2 Energy.Costs 2 Energy.Deal 6 damage.
Consume - Heal 6 HP and Exhaust this card.Deal 8 damage.
Consume - Heal 8 HP and Exhaust this card.

Legion FormLegion Form+Power
Costs 3 Energy.Costs 3 Energy.Ethereal.
At the start of your turn, Command ALL Slimes.At the start of your turn, Command ALL Slimes.

LiquidateLiquidate+Skill
Costs 0 Energy.Costs 0 Energy.Lose 2 Strength.
Gain 2 Potency.
Exhaust.Lose 2 Strength.
Gain 3 Potency.
Exhaust.

Mass FeedMass Feed+Attack
Costs 2 Energy.Costs 2 Energy.Deal 10 damage to ALL enemies.
If Fatal, raise your Max HP by 2.
Exhaust.Deal 12 damage to ALL enemies.
If Fatal, raise your Max HP by 3.
Exhaust.

Minion MasterMinion Master+Power
Costs 1 Energy.Costs 1 Energy.Whenever you play a Strike or Defend, Command Bruiser Slime.Whenever you play a Strike or Defend, Command Bruiser Slime.

MitosisMitosis+Skill
Costs 1 Energy.Costs 1 Energy.Choose a card in your Hand.
Add 1 copy of it into your Hand.
Exhaust.Choose a card in your Hand.
Add 2 copies of it into your Hand.
Exhaust.

One-Two ComboOne-Two Combo+Attack
Costs 0 Energy.Costs 0 Energy.Deal 5 damage.
Whenever you play a Status, put this into your Hand.Deal 7 damage.
Whenever you play a Status, put this into your Hand.

Ooze BathOoze Bath+Skill
Costs 1 Energy.Costs 1 Energy.While the enemy has Weak, they lose 8 HP at the start of their turn and whenever you play a Status.
Exhaust.While the enemy has Weak, they lose 10 HP at the start of their turn and whenever you play a Status.
Exhaust.

OverexertOverexert+Power
Costs 1 Energy.Costs 1 Energy.Draw X cards.
Choose one of them to play twice, then Exhaust it.
Exhaust.Draw X+1 cards.
Choose one of them to play twice, then Exhaust it.
Exhaust.

Prepare: CrushPrepare: Crush+Skill
Costs 2 Energy.Costs 2 Energy.Next turn, add Slime Crush!!! into your Hand, gain 

and 3 Strength.
Exhaust.Next turn, add Slime Crush!!!+ into your Hand, gain 4
and 5 Strength.
Exhaust.

Rally the TroopsRally the Troops+Attack
Costs 1 Energy.Costs 1 Energy.Deal 9 damage.
Whenever you play a card this turn, gain 1 Potency this turn.Deal 9 damage.
Whenever you play a card this turn, gain 2 Potency this turn.

RecyclingRecycling+Power
Costs 1 Energy.Costs 1 Energy.Innate.
The next 5 times you play a Status, gain
.Innate.
The next 8 times you play a Status, gain
.

Shape of PuddleShape of Puddle+Skill
Costs 2 Energy.Costs 1 Energy.Gain 1 Intangible.
Lose 2 Max HP.
Exhaust.Gain 1 Intangible.
Lose 2 Max HP.
Exhaust.

Split: DarklingSplit: Darkling+Power
Costs 2 Energy.Costs 2 Energy.Split into a Darkling Slime.Split into a Darkling Slime.
Darkling Slime gains 2 Potency.

Split: EvolutionSplit: Evolution+Power
Costs 1 Energy.Costs 0 Energy.Split into an Evolution Slime.Split into an Evolution Slime.

Split: MassiveSplit: Massive+Power
Costs 2 Energy.Costs 1 Energy.Split into a Massive Slime.Split into a Massive Slime.

Split: RoyalSplit: Royal+Power
Costs 3 Energy.Costs 2 Energy.Split into a Royal Slime.Split into a Royal Slime.

TeamworkTeamwork+Skill
Costs X Energy.Costs X Energy.Gain 5 Block X times.
Command Bruiser Slime X times.Gain 7 Block X times.
Command Bruiser Slime X times.
Full-on AssaultFull-on Assault+Skill
Costs 1 Energy.Costs 1 Energy.Gain 1 Potency this turn.
Command ALL Slimes 2 times.Gain 2 Potency this turn.
Command ALL Slimes 2 times.
The PlaybookThe Playbook+Power
Costs 1 Energy.Costs 1 Energy.Attacks cost 1 less
.
Whenever you play an Attack, take 3 damage.Innate.
Attacks cost 1 less
.
Whenever you play an Attack, take 3 damage.

Bruiser SlimeBruiser Slime+SkillSplit into Bruiser Slime.Split into Bruiser Slime.

Cultist SlimeCultist Slime+SkillSplit into Cultist Slime.Split into Cultist Slime.

Darkling SlimeDarkling Slime+SkillSplit into Darkling Slime.Split into Darkling Slime.

Evolution SlimeEvolution Slime+SkillSplit into Evolution Slime.Split into Evolution Slime.

Guerilla SlimeGuerilla Slime+SkillSplit into Guerilla Slime.Split into Guerilla Slime.

Leeching SlimeLeeching Slime+SkillSplit into Leeching Slime.Split into Leeching Slime.

Massive SlimeMassive Slime+SkillSplit into Massive Slime.Split into Massive Slime.

Muscle SlimeMuscle Slime+SkillSplit into Muscle Slime.Split into Muscle Slime.

Psychic SlimePsychic Slime+SkillSplit into Psychic Slime.Split into Psychic Slime.

Royal SlimeRoyal Slime+SkillSplit into Royal Slime.Split into Royal Slime.

Scrap SlimeScrap Slime+SkillSplit into Scrap Slime.Split into Scrap Slime.

Slime Crush!!!Slime Crush!!!+Attack
Costs 4 Energy.Costs 4 Energy.Ethereal.
Deal 35 damage.
Exhaust.Ethereal.
Deal 35 damage to ALL enemies.
Exhaust.

Taunting SlimeTaunting Slime+SkillSplit into Taunting Slime.Split into Taunting Slime.
The Snecko 95 cards


DefendDefend+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.Gain 8 Block.

Snek BiteSnek Bite+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
Muddle 1 card.Deal 9 damage.
Muddle 2 cards.

StrikeStrike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.Deal 9 damage.

Tail WhipTail Whip+Attack
Costs 2 Energy.Costs 2 Energy.Deal 10 damage.
Overflow: Apply 1 Weak and Vulnerable.Deal 12 damage.
Overflow: Apply 2 Weak and Vulnerable.

AmassAmass+Skill
Costs 2 Energy.Costs 2 Energy.Gain 9 Block.
Gains additional Block equal to the total
cost of your Hand.Gain 13 Block.
Gains additional Block equal to the total
cost of your Hand.

Behold!Behold!+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
Overflow: Add 2 Shivs into your Hand.Deal 9 damage.
Overflow: Add 2 Shivs into your Hand.

Beyond ArmorBeyond Armor+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.
Put 2 random Offclass cards from your Draw Pile into your Hand.
Gift: Common.Gain 8 Block.
Put 2 random Offclass cards from your Draw Pile into your Hand.
Gift: Common.

CowerCower+Skill
Costs 2 Energy.Costs 2 Energy.Gain 14 Block.
Whenever this card is Muddled, gain 1 Weak.Gain 18 Block.
Whenever this card is Muddled, gain 1 Weak.

Crystal BoomerangCrystal Boomerang+Skill
Costs 1 Energy.Costs 1 Energy.Put a card from the Discard Pile into your Hand.
If it's Offclass, gain 5 Block.Put a card from the Discard Pile into your Hand.
If it's Offclass, gain 8 Block.

Dice BlockDice Block+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.
Overflow: Gain 5 Block again.Gain 7 Block.
Overflow: Gain 7 Block again.

Dice CrushDice Crush+Attack
Costs 2 Energy.Costs 2 Energy.Deal 18 damage.
Overflow: Draw 2 cards.Deal 22 damage.
Overflow: Draw 2 cards.

Iron FangIron Fang+Attack
Costs 1 Energy.Costs 1 Energy.Gain 7 Block.
Deal 6 damage.
Apply 1 Weak.Gain 9 Block.
Deal 8 damage.
Apply 1 Weak.

Laser EyesLaser Eyes+Attack
Costs 3 Energy.Costs 3 Energy.Deal 15 damage.
Gain
.Deal 20 damage.
Gain
.

Lil' GuardianLil' Guardian+Skill
Costs 1 Energy.Costs 1 Energy.Gain 7 Block.
Whenever you play a card that costs
or more, play this from your Hand.Gain 9 Block.
Whenever you play a card that costs
or more, play this from your Hand.

MedusaMedusa+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
If the enemy is debuffed, hits twice.Deal 8 damage.
If the enemy is debuffed, hits twice.

NopeNope+Skill
Costs 1 Energy.Costs 1 Energy.Gain 7 Block.
Exhaust a card.
If it had a color, gain a random card of the same class.Gain 10 Block.
Exhaust a card.
If it had a color, gain a random card of the same class.

Otherworldly SlashOtherworldly Slash+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
If you played an Offclass card this turn, deal 7 damage again.
Gift: Common.Deal 9 damage.
If you played an Offclass card this turn, deal 9 damage again.
Gift: Common.

Power ShotPower Shot+Attack
Costs 0 Energy.Costs 0 Energy.Deal 5 damage.
Whenever you play a Power, return this from the Discard Pile to your Hand.Deal 7 damage.
Whenever you play a Power, return this from the Discard Pile to your Hand.

Quick MoveQuick Move+Skill
Costs 1 Energy.Costs 1 Energy.Gain 7 Block.
Overflow: Apply 1 Vulnerable to ALL enemies.Gain 10 Block.
Overflow: Apply 1 Vulnerable to ALL enemies.

RerollReroll+Skill
Costs 1 Energy.Costs 1 Energy.Gain 6 Block.
Muddle the most expensive card in your Hand. Gain 9 Block.
Muddle the most expensive card in your Hand.

Save For LaterSave For Later+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
Retain a card at the end of your turn.Deal 11 damage.
Retain 2 cards at the end of your turn.

Snake RakeSnake Rake+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
Draw 1 card and Muddle it.Deal 9 damage.
Draw 2 cards and Muddle them.

Toxic BiteToxic Bite+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
Apply 2 Venom.
Gift: Common Debuff. Deal 8 damage.
Apply 3 Venom.
Gift: Common Debuff.

Wide StingWide Sting+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage to ALL enemies.
Upgrade all Offclass cards in your Hand.
Gift: Common.Deal 10 damage to ALL enemies.
Upgrade all Offclass cards in your Hand.
Gift: Common.

BelittleBelittle+Skill
Costs 1 Energy.Costs 1 Energy.Enemy loses 8 HP for each unique debuff they have.
Gift: Uncommon Debuff.Enemy loses 11 HP for each unique debuff they have.
Gift: Uncommon Debuff.

Blunder GuardBlunder Guard+Power
Costs 0 Energy.Costs 0 Energy.Whenever you play a card that costs 

or more, gain 6 Block and 1 Strength.Whenever you play a card that costs 

or more, gain 8 Block and 2 Strength.

Combo StringCombo String+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage for each Offclass card played this turn.
Gift: Uncommon.Deal 9 damage for each Offclass card played this turn.
Gift: Uncommon.

DeceptionDeception+Skill
Costs 2 Energy.Costs 2 Energy.Gain 8 Block.
Apply 1 Weak and Vulnerable, increased by 1 for each Offclass card played this turn.
Exhaust.Gain 11 Block.
Apply 1 Weak and Vulnerable, increased by 1 for each Offclass card played this turn.
Exhaust.

Defensive FlairDefensive Flair+Skill
Costs 1 Energy.Costs 1 Energy.Gain 8 Block,
increased by 2 for each Offclass card in your Hand.
Gift: Uncommon.Gain 9 Block,
increased by 3 for each Offclass card in your Hand.
Gift: Uncommon.

Dice BoulderDice Boulder+Skill
Costs 0 Energy.Costs 0 Energy.Gain 7 Block.
Increase this card's Block by 4 and cost by
this combat.Gain 8 Block.
Increase this card's Block by 5 and cost by
this combat.

Dice CaseDice Case+Power
Costs 3 Energy.Costs 3 Energy.Ethereal.
Choose an ally.
At the start of your turn, add a Soul Roll to their Hand.Choose an ally.
At the start of your turn, add a Soul Roll to their Hand.

Dragon's HoardDragon's Hoard+Power
Costs 3 Energy.Costs 3 Energy.Ethereal.
Gain 3 Strength.
Gain 3 Dexterity.Gain 3 Strength.
Gain 3 Dexterity.

Flash in the PanFlash in the Pan+Skill
Costs 2 Energy.Costs 2 Energy.Gain 13 Block.
Discard your Hand.
Draw that many cards next turn.Gain 16 Block.
Discard your Hand.
Draw that many cards next turn.

LacerateLacerate+Skill
Costs 2 Energy.Costs 2 Energy.Apply 3 Venom and 1 Weak to ALL enemies.
Exhaust.Apply 5 Venom and 1 Weak to ALL enemies.
Exhaust.

Latch OnLatch On+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage to ALL enemies.
Add a Viper Essence to your Hand.Deal 10 damage to ALL enemies.
Add a Viper Essence to your Hand.

Lucky BreakLucky Break+Skill
Costs 1 Energy.Costs 1 Energy.Gain 8 Block.
Draw a card for each card in your Hand that costs
or more.Gain 11 Block.
Draw a card for each card in your Hand that costs
or more.

Makeshift BladeMakeshift Blade+Attack
Costs 1 Energy.Costs 1 Energy.Deal 9 damage.
If the target has at least 3 debuffs, draw 3 cards.
Gift: Debuff.Deal 13 damage.
If the target has at least 3 debuffs, draw 3 cards.
Gift: Debuff.

Marked CardMarked Card+Skill
Costs 0 Energy.Costs 0 Energy.Muddle a card.
It will always be cheaper.
Exhaust.Retain.
Muddle a card.
It will always be cheaper.
Exhaust.

MesmerizeMesmerize+Skill
Costs 1 Energy.Costs 1 Energy.ALL enemies lose 3 Strength this turn.
Muddle a card.
Exhaust.ALL enemies lose 6 Strength this turn.
Muddle a card.
Exhaust.

Mint ConditionMint Condition+Skill
Costs 1 Energy.Costs 1 Energy.Overflow: Gain 3 Strength.Overflow: Gain 4 Strength.

MuddyMuddy+Skill
Costs 0 Energy.Costs 0 Energy.Choose another player.
At the start of their next turn, they draw 2 additional cards and Muddle their Hand.
Exhaust.Choose another player.
At the start of their next turn, they draw 3 additional cards and Muddle their Hand.
Exhaust.

MulliganMulligan+Power
Costs 1 Energy.Costs 1 Energy.Ethereal.
Whenever you play a card that costs more than its original cost, gain
next turn.Whenever you play a card that costs more than its original cost, gain
next turn.

OverwhelmingOverwhelming+Power
Costs 1 Energy.Costs 1 Energy.Ethereal.
The first time you play an Offclass card each turn, draw a card.The first time you play an Offclass card each turn, draw a card.

Rain of DiceRain of Dice+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
Muddle a card.
Add a Rain of Dice to your Hand.
Exhaust.Deal 8 damage.
Muddle a card.
Add a Rain of Dice+ to your Hand.
Exhaust.

Risky SwordRisky Sword+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 Damage.
Whenever this card is Muddled, increase its damage by 8 this combat.Deal 10 Damage.
Whenever this card is Muddled, increase its damage by 10 this combat.

Roundabout SwingRoundabout Swing+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
Put a card from your Hand on top of your Draw Pile.
Draw 2 additional cards next turn.Deal 11 damage.
Put a card from your Hand on top of your Draw Pile.
Draw 2 additional cards next turn.

Serpent IdolSerpent Idol+Skill
Costs 1 Energy.Costs 0 Energy.Choose 1 of 3 random Offclass cards to add into your Hand.
It's free to play this turn.
Exhaust.Choose 1 of 3 random Offclass cards to add into your Hand.
It's free to play this turn.
Exhaust.

Serpent's NestSerpent's Nest+Power
Costs 1 Energy.Costs 1 Energy.Whenever you play a Power, deal 7 damage to ALL enemies.
Gift: Uncommon Power.Whenever you play a Power, deal 10 damage to ALL enemies.
Gift: Uncommon Power.

SerpentscaleSerpentscale+Attack
Costs 1 Energy.Costs 1 Energy.Deal 9 damage.
Gain 1 Plated Armor.
Overflow: Gain 2 more Plated Armor.Deal 9 damage.
Gain 1 Plated Armor.
Overflow: Gain 3 more Plated Armor.

ShiftShift+Skill
Costs 1 Energy.Costs 1 Energy.Draw 3 cards and Muddle them.Draw 4 cards and Muddle them.

Slither ThroughSlither Through+Attack
Costs 2 Energy.Costs 2 Energy.Deal 14 damage.
Reduce the cost of Offclass cards in your Hand by
this turn.
Gift: Uncommon.Deal 18 damage.
Reduce the cost of Offclass cards in your Hand by
this turn.
Gift: Uncommon.

SnekpotSnekpot+Skill
Costs 3 Energy.Costs 3 Energy.Retain.
Gain
.
Exhaust.Retain.
Gain

.
Exhaust.

Soul DrawSoul Draw+Skill
Costs 1 Energy.Costs 0 Energy.Add 2 random Offclass cards into your Hand.
They gain Retain.
Exhaust.Add 2 random Offclass cards into your Hand.
They gain Retain.
Exhaust.

Soul RefreshSoul Refresh+Skill
Costs 1 Energy.Costs 0 Energy.Transform a card in your Hand into a Soul Roll.
Exhaust.Transform a card in your Hand into a Soul Roll.
Exhaust.

Spread the ChaosSpread the Chaos+Skill
Costs 0 Energy.Costs 0 Energy.Another player Muddles their most expensive card in their Hand.Another player Muddles their 2 most expensive cards in their Hand.

Throwing CardsThrowing Cards+Skill
Costs X Energy.Costs X Energy.The next X times you play an Offclass card, deal 8 damage to a random enemy and draw a card.The next X+1 times you play an Offclass card, deal 8 damage to a random enemy and draw a card.

Tooth And ClawTooth And Claw+Attack
Costs 1 Energy.Costs 1 Energy.Deal 4 damage.
Add a Shiv into your Hand for each unique color in your Hand.
Gift: Uncommon.Deal 6 damage.
Add a Shiv+ into your Hand for each unique color in your Hand.
Gift: Uncommon.

Trash CanTrash Can+Power
Costs 2 Energy.Costs 1 Energy.At the end of your turn, you may Exhaust a card.At the end of your turn, you may Exhaust a card.

TsunamiTsunami+Power
Costs 1 Energy.Costs 1 Energy.Whenever you Overflow, gain 4 Block.Whenever you Overflow, gain 5 Block.

Unending SupplyUnending Supply+Power
Costs 2 Energy.Costs 2 Energy.At the start of your turn, add an Echo of a random Offclass card into your Hand.Innate.
At the start of your turn, add an Echo of a random Offclass card into your Hand.

Whack!Whack!+Attack
Costs 2 Energy.Costs 2 Energy.Deal 8 damage.
If this card doesn't cost 2
, gain Block equal to damage dealt.Deal 10 damage.
If this card doesn't cost 2
, gain Block equal to damage dealt.

Wide AngleWide Angle+Attack
Costs 3 Energy.Costs 3 Energy.Retain.
Deal 18 damage to ALL enemies.Retain.
Deal 24 damage to ALL enemies.

BlunderbusBlunderbus+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage to ALL enemies.
Repeat for each card in Hand that costs

or more.Deal 11 damage to ALL enemies.
Repeat for each card in Hand that costs

or more.

Cheap StockCheap Stock+Power
Costs 1 Energy.Costs 1 Energy.At the start of your turn, Muddle the most expensive card in your Hand.At the start of your turn, Muddle the 2 most expensive cards in your Hand.

Cobra CoilCobra Coil+Attack
Costs 4 Energy.Costs 4 Energy.Deal 20 damage.
Enemy takes 10 damage at the end of each of its turns.
Gift: Rare Attack.Deal 24 damage.
Enemy takes 10 damage at the end of each of its turns.
Gift: Rare Attack.

Danger NoodleDanger Noodle+Attack
Costs 1 Energy.Costs 1 Energy.Deal 14 damage.
Muddle a card.
Gift: 3+ cost.Deal 18 damage.
Muddle a card.
Gift: 3+ cost.

Discount SaleDiscount Sale+Skill
Costs 0 Energy.Costs 0 Energy.Draw 2 cards.
Muddle 1 card.
Exhaust.Draw 2 cards.
Muddle 2 cards.
Exhaust.

Exotic FormExotic Form+Power
Costs 3 Energy.Costs 3 Energy.Ethereal.
At the end of your turn, gain 1 Strength for each unique color played.
Gift: Rare.At the end of your turn, gain 1 Strength for each unique color played.
Gift: Rare.

Final StrikeFinal Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
Repeat for each unique card containing “Strike” you've played this combat.
Gift: Strike.Deal 9 damage.
Repeat for each unique card containing “Strike” you've played this combat.
Gift: Strike.

FountainFountain+Power
Costs 1 Energy.Costs 1 Energy.Whenever you Overflow, apply 3 Venom to a random enemy. Whenever you Overflow, apply 5 Venom to a random enemy. 

GambleGamble+Attack
Costs X Energy.Costs X Energy.Deal 6 damage X times.
Next turn, draw X cards and Muddle them.Deal 9 damage X times.
Next turn, draw X+1 cards and Muddle them.

Gilded ShieldGilded Shield+Skill
Costs 1 Energy.Costs 1 Energy.Gain 8 Block.
Return this card to your Hand, then Muddle it.Gain 11 Block.
Return this card to your Hand, then Muddle it.

Glittering GambitGlittering Gambit+PowerUnplayable.
Gift: Upgraded Rare and 150 Gold.
Eternal.Unplayable.
Ethereal.
Gift: Upgraded Rare and 150 Gold.
Eternal.

Inert BladeInert Blade+Attack
Costs 0 Energy.Costs 0 Energy.Deal 9 damage.
If this costs...
1+: Draw 3 cards.
2+: Gain 9 Block.
3+: Gain 3 Strength.Deal 12 damage.
If this costs...
1+: Draw 4 cards.
2+: Gain 12 Block.
3+: Gain 4 Strength.

MimicryMimicry+Power
Costs 1 Energy.Costs 1 Energy.Whenever you play an Offclass card, gain 2 Strength that turn.Whenever you play an Offclass card, gain 3 Strength that turn.

Mud ShieldMud Shield+Power
Costs 1 Energy.Costs 1 Energy.Whenever you Muddle a card, gain 2 Block.Whenever you Muddle a card, gain 3 Block.

OuroborosOuroboros+Attack
Costs 2 Energy.Costs 2 Energy.Deal 20 damage.
Overflow: Gain
.Deal 25 damage.
Overflow: Gain
.

Paralytic VenomParalytic Venom+Power
Costs 4 Energy.Costs 3 Energy.Whenever an Attack deals unblocked damage, apply 1 Venom.Whenever an Attack deals unblocked damage, apply 1 Venom.

Queen of PentaclesQueen of Pentacles+Power
Costs 3 Energy.Costs 3 Energy.Ethereal.
Whenever you apply a debuff to an enemy, gain 4 Block.
Gift: Debuff. Whenever you apply a debuff to an enemy, gain 4 Block.
Gift: Debuff.

RestockRestock+Skill
Costs 1 Energy.Costs 0 Energy.Discard your Hand.
Draw 6 cards.
Muddle your Hand.
Exhaust.Discard your Hand.
Draw 6 cards.
Muddle your Hand.
Exhaust.

Serpentine SleuthSerpentine Sleuth+Power
Costs 4 Energy.Costs 4 Energy.Ethereal.
Whenever you play a Power, gain
.
Gift: Rare Power.Ethereal.
Whenever you play a Power, gain
.
Gift: Rare Power.

ShapeshiftShapeshift+Skill
Costs 2 Energy.Costs 2 Energy.Transform your Hand into random Offclass cards of the same rarity.Transform your Hand into random Upgraded Offclass cards of the same rarity.

ShedShed+Skill
Costs 1 Energy.Costs 1 Energy.Muddle your Hand.
Gain 5 Block for each card now costing 0
.
Exhaust.Muddle your Hand.
Gain 7 Block for each card now costing 0
.
Exhaust.

Snake EyesSnake Eyes+Skill
Costs 1 Energy.Costs 1 Energy.This turn, your next Offclass card is played twice.
Gift: Rare Skill.This turn, your next 2 Offclass cards are played twice.
Gift: Rare Skill.

Soul ExchangeSoul Exchange+Skill
Costs 1 Energy.Costs 0 Energy.Retain.
Muddle your Hand.
Exhaust.Retain.
Muddle your Hand.
Exhaust.

SssharingSssharing+Skill
Costs 1 Energy.Costs 1 Energy.ALL players add 1 random Offclass card into their Hand.
It's free to play this turn.
Exhaust.ALL players add 2 random Offclass cards into their Hand.
They're free to play this turn.
Exhaust.

Trash to TreasureTrash to Treasure+Skill
Costs 1 Energy.Costs 1 Energy.Gain 9 Block.
Exhaust a card.
Gain
equal to its cost.
Exhaust.Gain 9 Block.
Exhaust a card.
Gain
equal to its cost.

Typhoon FangTyphoon Fang+Attack
Costs 1 Energy.Costs 1 Energy.Deal 12 damage.
Overflow: This turn, whenever you Overflow, play a copy of this card.Deal 16 damage.
Overflow: This turn, whenever you Overflow, play a copy of this card.

VenomologyVenomology+Skill
Costs 2 Energy.Costs 2 Energy.This turn, whenever another player debuffs this enemy, they apply 3 Venom to them.
Exhaust.This turn, whenever another player debuffs this enemy, they apply 3 Venom to them.
Weighted DiceWeighted Dice+Power
Costs 1 Energy.Costs 0 Energy.Whenever you play a card that costs more than its original cost, play it twice.Whenever you play a card that costs more than its original cost, play it twice.
WhiplashWhiplash+Attack
Costs 2 Energy.Costs 2 Energy.Deal 10 damage.
Apply 6 Venom.
Overflow: Apply 2 Weak and Vulnerable.Deal 12 damage.
Apply 8 Venom.
Overflow: Apply 3 Weak and Vulnerable.

CharacterCardCharacterCard+Skillcards.SNECKO-CHARACTER_CARD.descriptioncards.SNECKO-CHARACTER_CARD.description

PrismaticSneckoCardPrismaticSneckoCard+SkillYou now gain cards from ALL characters in Gift rewards.You now gain cards from ALL characters in Gift rewards.

Soul RollSoul Roll+Skill
Costs 0 Energy.Costs 0 Energy.Retain.
Muddle a card.
Exhaust.Retain.
Muddle 2 cards.
Exhaust.

Viper EssenceViper Essence+Power
Costs 0 Energy.Costs 0 Energy.Ethereal.
Gain 1 Strength.Ethereal.
Gain 2 Strength.
No cards match.